游戏设计中人工智能算法的优化和性能评估

Zixuan Jiang
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引用次数: 0

摘要

本文旨在优化游戏设计中的人工智能算法,以提高游戏性能和玩家体验。因此,文章提出了一种名为 "动态游戏人工智能优化算法(Dynamic Game AI Fitness Optimization Algorithm,DGAFOA)"的创新方法,并通过实验验证了其有效性。在实验部分,本文将 DGAFOA 算法应用于一款典型的角色扮演游戏,并与传统的固定参数人工智能算法进行了比较。实验结果表明,DGAFOA 算法在游戏任务完成率和玩家满意度等关键指标上表现出明显优势。具体来说,采用 DGAFOA 算法的游戏人工智能能更快速、更准确地对玩家行为做出反应,从而提高游戏的整体流畅性和趣味性。此外,DGAFOA 算法还引入了ε- 贪婪策略,平衡了探索和利用,有效避免了人工智能陷入局部最优的问题。这使得游戏人工智能在保持性能稳定的同时,还能具备探索新策略的能力,为玩家带来更多惊喜和挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Optimization and Performance Evaluation of Artificial Intelligence Algorithms in Game Design
This article aims to optimize artificial intelligence algorithms in game design to enhance game performance and player experience. Therefore, an innovative method called Dynamic Game AI Fitness Optimization Algorithm (DGAFOA) was proposed in the article, and its effectiveness was verified through experiments. In the experimental section, this article applies the DGAFOA algorithm to a typical role-playing game and compares it with traditional fixed parameter AI algorithms. The experimental results show that the DGAFOA algorithm exhibits significant advantages in key indicators such as game task completion rate and player satisfaction. Specifically, game AI using the DGAFOA algorithm can respond more quickly and accurately to player behavior, improving the overall smoothness and fun of the game. In addition, the DGAFOA algorithm also introduces ε- The greedy strategy balances exploration and utilization, effectively avoiding the problem of AI getting stuck in local optima. This enables game AI to maintain stable performance while still possessing the ability to explore new strategies, bringing players more surprises and challenges.
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