通过人工智能实现包容性游戏:通过与 MND 患者共同设计确定机遇和障碍的视角

IF 2.4 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Natasha Dwyer, Matthew Harrison, Ben O’Mara, Kirsten Harley
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引用次数: 0

摘要

这项跨学科研究计划旨在提高运动神经元疾病(MND)患者对视频游戏的可及性,这种疾病的特点是进行性肌无力。游戏是许多人的社交和娱乐方式,通过合作和竞争将朋友、家人甚至陌生人联系在一起。然而,MND 的疾病进展,包括肌肉无力和瘫痪,严重限制了人们参与游戏的能力。在本文中,我们描述了我们对人工智能解决方案的探索,以提高游戏的可及性。我们认为,任何无障碍人工智能的应用都必须以生活经验为主导。值得注意的是,我们在之前的范围界定审查中发现,针对 MND 患者的视频游戏的现有学术研究在很大程度上忽视了 MND 患者在视频游戏和人工智能方面的体验,这促使我们填补这一重要空白。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Inclusive gaming through AI: a perspective for identifying opportunities and obstacles through co-design with people living with MND
This interdisciplinary research initiative seeks to enhance the accessibility of video gaming for individuals living with Motor Neurone Disease (MND), a condition characterized by progressive muscle weakness. Gaming serves as a social and recreational outlet for many, connecting friends, family, and even strangers through collaboration and competition. However, MND’s disease progression, including muscle weakness and paralysis, severely limit the ability to engage in gaming. In this paper, we desscribe our exploration of AI solutions to improve accessibility to gaming. We argue that any application of accessible AI must be led by lived experience. Notably, we found in our previous scoping review, existing academic research into video games for those living with MND largely neglects the experiences of MND patients in the context of video games and AI, which was a prompt for us to address this critical gap.
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来源期刊
Frontiers in Computer Science
Frontiers in Computer Science COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
4.30
自引率
0.00%
发文量
152
审稿时长
13 weeks
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