基于游戏的睡眠卫生教育学习方法:试点调查

Christine Seaver, Clint Bowers, Deborah Beidel, Lisa Holt, Sridhar Ramakrishnan
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引用次数: 0

摘要

睡眠卫生教育(SHE)包括环境和行为实践,主要目的是减少睡眠问题。目前,作为一种独立的治疗方法,睡眠卫生教育被认为是无效的,而且通常的教育方式对于新知识的获取可能也是无效的。本研究旨在确定一种更具吸引力的教学媒介是否能提高睡眠卫生教育的效果。本研究考察了使用游戏学习法向有睡眠问题的人教授睡眠卫生知识的情况。35 名参与者在 30 天内玩了睡眠卫生游戏。这项试点调查为基于游戏的睡眠卫生教育方法的有效性提供了初步证据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A game-based learning approach to sleep hygiene education: a pilot investigation
Sleep hygiene education (SHE) consists of environmental and behavioral practices primarily intended to reduce sleep problems. Currently considered ineffective as a stand-alone treatment, the manner in which the education is typically delivered may be ineffective for the acquisition of new knowledge. The purpose of this study was to determine if a more engaging teaching medium may improve the efficacy of sleep hygiene education. This study examined the use of game-based learning to teach SHE to individuals with sleep problems.35 participants played the SHE games for 30 days. Differences in pre- and post-state anxiety and sleep quality measures were examined.Participants had significant improvements in sleep quality and state anxiety after using the app for 30 days, although scores for the majority of patients remained elevated.This pilot investigation provides initial evidence for the efficacy of a game-based approach to SHE.
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