影响中国本科医学生智能辅导系统行为意向和实际使用的因素

Feifei Han
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摘要

本研究通过李克特量表调查问卷,采用电子学习技术接受度扩展模型,考察了中国本科医学生对智能辅导系统(ITS)的接受和采用情况。具体而言,研究了模型中五个前因与四个核心要素(即感知有用性(PU)、感知易用性(PEOU)、行为意向和实际使用)之间的关系。PLS-SEM 的结果表明,感知到的乐趣是最有影响力的前因,因为它对 PU 和 PEOU 都有显著影响。自我效能感和先前经验只对 PEOU 有显著影响,而对 PU 没有影响。PU和PEOU对行为意向都有显著的正向预测作用,而行为意向又对实际使用有显著的正向影响。研究结果为教师如何鼓励中国本科医学生使用智能医疗系统提供了一些实际启示:在智能医疗系统的学习活动中融入一些游戏化元素,以培养学生的愉悦感;或者让学生熟悉智能医疗系统的使用,使他们能够快速适应智能医疗系统的学习。具体做法可以是通过视频、网站或小册子指导学生使用智能学习系统,或者在课程开始时邀请高年级学生分享他们认为使用智能学习系统的优势和实用性。对实践或政策的启示:由于感知到乐趣的重要性,教师可在智能教具的学习活动中融入一些游戏化元素,以培养学生的愉悦感。为了让学生能够快速适应智能教具的学习,院校可向学生提供有关智能教具的常见功能或如何浏览特定智能教具的信息。教师可明确解释如何通过使用智能教具更好地实现学习目标,从而让学生体会到智能教具的实用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Factors affecting Chinese undergraduate medical students’ behavioural intention and actual use of intelligent tutoring systems
This study examined Chinese undergraduate medical students’ acceptance and adoption of intelligent tutoring systems (ITSs) using the general extended technology acceptance model for e-learning via a Likert-scale questionnaire. Specifically, it examined the relations between the five antecedents and the four core components in the model (i.e., perceived usefulness (PU), perceived ease of use (PEOU), behavioural intention and actual use of ITSs). The results of PLS-SEM showed that perceived enjoyment was the most influential antecedent as it significantly impacted both PU and PEOU. Both self-efficacy and prior experience only significantly contributed to PEOU but not PU. Both PU and PEOU significantly and positively predicted behavioural intention, which in turn had a significant and positive path to actual use. The results provide some practical implications to teachers as to how to encourage Chinese undergraduate medical students’ adoption of ITSs: by integrating some gamification elements into the learning activities in ITSs to foster students’ enjoyable feelings or familiarising students with using ITSs so that they can quickly adapt to learning through them. This could be achieved by providing guidance in using ITSs via videos, websites or booklets, or at the beginning of the course, inviting senior students to share their perceived advantages and usefulness of using ITSs.   Implications for practice or policy: Because of the importance of perceived enjoyment, teachers may integrate some gamification into the learning activities in ITSs to nurture students’ enjoyable feelings. To enable students to quickly accommodate learning via ITSs, institutions may provide students with information on common features of ITSs or how to navigate a specific ITS. Teachers may explicitly explain how learning objectives can be better achieved through using an ITSs so that students will appreciate its usefulness.
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