{"title":"基于谷歌网站的互动生物媒体学习开发,以适应学生的学习风格(视听-审美","authors":"Rahmat Dzulfikry, Patta Bundu, Syukur Saud","doi":"10.35912/jomabs.v1i3.2096","DOIUrl":null,"url":null,"abstract":"Purpose: This research aims to develop interactive learning media based on Google Site for student learning styles or Learning Style, because each student has a different learning style, whether visual, kinesthetic or audio-visual learning styles. \nResearch methodology: The methodology used in this research is qualitative Research and Development research with a 4D approach, which is an extension of defining, designing, developing and disseminating. The instruments used in this research include validation and practicality sheets, pre-test and post-test question instruments. \nResults: The data processing carried out in this research is processing media validity data and also its practicality using the N-Gain test. The research results obtained are: 1) Assessment of the suitability of the media by media experts at 80%. 2) Assessment of the suitability of the material by material experts at 80%, meaning that the media and learning materials fall into the appropriate category and do not need to be revised. The effectiveness test of N-Gain data media shows a percentage of 56.297%. Based on the N-Gain effectiveness interpretation category, a treatment is said to be effective if it meets a percentage above 76%. It is said to be quite effective if it meets a percentage between 56-75%. Based on the results of this research, the model product developed is quite effective and has a good contribution to improving the learning outcomes of junior high school students.","PeriodicalId":518325,"journal":{"name":"Journal of Multidisciplinary Academic Business Studies","volume":" 3","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-04-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Interactive Biology media learning development to the student learning style (Audio-Visual-Kinesthetic) based on Google Site\",\"authors\":\"Rahmat Dzulfikry, Patta Bundu, Syukur Saud\",\"doi\":\"10.35912/jomabs.v1i3.2096\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Purpose: This research aims to develop interactive learning media based on Google Site for student learning styles or Learning Style, because each student has a different learning style, whether visual, kinesthetic or audio-visual learning styles. \\nResearch methodology: The methodology used in this research is qualitative Research and Development research with a 4D approach, which is an extension of defining, designing, developing and disseminating. The instruments used in this research include validation and practicality sheets, pre-test and post-test question instruments. \\nResults: The data processing carried out in this research is processing media validity data and also its practicality using the N-Gain test. The research results obtained are: 1) Assessment of the suitability of the media by media experts at 80%. 2) Assessment of the suitability of the material by material experts at 80%, meaning that the media and learning materials fall into the appropriate category and do not need to be revised. The effectiveness test of N-Gain data media shows a percentage of 56.297%. Based on the N-Gain effectiveness interpretation category, a treatment is said to be effective if it meets a percentage above 76%. It is said to be quite effective if it meets a percentage between 56-75%. Based on the results of this research, the model product developed is quite effective and has a good contribution to improving the learning outcomes of junior high school students.\",\"PeriodicalId\":518325,\"journal\":{\"name\":\"Journal of Multidisciplinary Academic Business Studies\",\"volume\":\" 3\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-04-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Multidisciplinary Academic Business Studies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.35912/jomabs.v1i3.2096\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Multidisciplinary Academic Business Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35912/jomabs.v1i3.2096","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Interactive Biology media learning development to the student learning style (Audio-Visual-Kinesthetic) based on Google Site
Purpose: This research aims to develop interactive learning media based on Google Site for student learning styles or Learning Style, because each student has a different learning style, whether visual, kinesthetic or audio-visual learning styles.
Research methodology: The methodology used in this research is qualitative Research and Development research with a 4D approach, which is an extension of defining, designing, developing and disseminating. The instruments used in this research include validation and practicality sheets, pre-test and post-test question instruments.
Results: The data processing carried out in this research is processing media validity data and also its practicality using the N-Gain test. The research results obtained are: 1) Assessment of the suitability of the media by media experts at 80%. 2) Assessment of the suitability of the material by material experts at 80%, meaning that the media and learning materials fall into the appropriate category and do not need to be revised. The effectiveness test of N-Gain data media shows a percentage of 56.297%. Based on the N-Gain effectiveness interpretation category, a treatment is said to be effective if it meets a percentage above 76%. It is said to be quite effective if it meets a percentage between 56-75%. Based on the results of this research, the model product developed is quite effective and has a good contribution to improving the learning outcomes of junior high school students.