社交媒体上的自我可见性理论化:可见性对象透镜

IF 4.8 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Kristen Barta, Nazanin Andalibi
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引用次数: 0

摘要

自我展示是社交媒体上社交互动的基础。人机交互和社会计算学术研究利用可见性来对自我展示管理进行理论分析;在研究社交媒体用户如何利用(不)可见性来实现自我展示目标的同时,用户如何感知和评估自己和他人的可见性也值得研究。我们进行了访谈(n = 20),探讨美国社交媒体用户如何看待和评估自我可见性。研究结果表明,自我可见性包括一系列相关对象的可见性--内容、人物和身份--与不同但相关的可见性属性相关联。我们开发了能见度对象透镜来研究自我展示,从而建立了一个统一的社交媒体能见度框架。我们展示了用户如何将自己视为可见于平台和算法,而平台和算法则是可见性代理。我们引入了反映算法可见性,以描述平台和算法对可见性的认识,并通过算法反馈提供信息。最后,我们总结了可见性对象透镜的设计意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Theorizing Self Visibility on Social Media: A Visibility Objects Lens
Self-presentation undergirds social interaction on social media. HCI and social computing scholarship draw on visibility to theorize self-presentation management; while research addresses how social media users leverage (in)visibility for self-presentation goals, how users perceive and assess the visibility of themselves and others merits investigation. We conducted interviews ( n =20) to explore how United States-based social media users perceive and assess self visibility. Findings indicate that self visibility comprises a set of related objects’ visibility—content, persons, and identity—associated with distinct, but related, visibility attributes. We develop the visibility objects lens to examine self-presentation, contributing a unified social media visibility framework. We show how users perceive themselves as visible to platforms and algorithms, which act as visibility agents. We introduce reflected algorithmic visibility to describe awareness of visibility to platforms and algorithms informed by algorithmic feedback. We conclude with design implications of a visibility objects lens.
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来源期刊
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction 工程技术-计算机:控制论
CiteScore
8.50
自引率
5.40%
发文量
94
审稿时长
>12 weeks
期刊介绍: This ACM Transaction seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
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