基于均值场博弈概念的蜂群导航

S. Le Ménec
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引用次数: 0

摘要

蜂群的概念来自生物界。无人机像鸟群一样聚集成 100 个甚至 1000 个飞行群,称为蜂群。蜂群系统满足多个假设条件,如分散控制、本地信息和简单平台。蜂群系统具有弹性、可扩展性、易于开发和实施等诱人特性。蜂群技术可以执行一些简单的任务,如朝着一个协调的方向移动。一群动物通过局部互动向同一方向聚拢,这种成群结队的行为就是分散式动态系统达成简单共识的一个例子。然而,基于局部信息的分散控制概念并没有考虑到群体的整体行为。例如,在复杂的环境中,蜂群会被动地适应障碍物和拥堵的存在,而我们更希望的是预见性控制。本文旨在提出一种基于平均场博弈(MFG)概念的解决方案,将宏观层面的知识整合到分散式蜂群的微观层面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Swarm Guidance Based on Mean Field Game Concepts
The concept of swarm comes from the biological world. Drones gather in groups of 100 or even 1000 to fly like a flock of birds, called swarms. Swarm systems satisfy several assumptions such as decentralized controls, local information and simple platforms. Swarm systems have attractive properties such as resilience, scalability, and ease of development and implementation. Swarm techniques can perform simple tasks such as moving in a coordinated direction. The flocking behavior of a group of animals that converge by local interactions toward the same heading is an example of simple consensus for decentralized dynamic systems. However, the notion of decentralized control based on local information suffers from taking into account the overall behavior of the group. For example, in a complex environment, a swarm will adapt to the presence of obstacles and congestion reactively, whereas we would like more anticipatory control. The objective of this paper is to propose a solution based on Mean Field Game (MFG) concepts to integrate macro-level knowledge at the micro-level in decentralized flocking.
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