制定三维战略:考古文物三维结构光扫描管道和建议

Q1 Social Sciences
Rhys Williams, Tim Thompson, Caroline Orr, Gillian Taylor
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引用次数: 0

摘要

考古学面临着越来越大的压力,需要将藏品数字化,使更多的人能够获得和利用文物。三维成像包括制作文物或遗址的三维数字模型或打印模型。无论是在博物馆提供三维打印模型,还是在线共享数字模型,三维模型都有可能增强博物馆参与的传统方式,同时打破获取的障碍。三维成像在考古和公众参与方面具有明显的价值,但目前还没有实现专业三维成像输出的标准化或可用管道。在三维建模方面几乎没有达成共识,在全球范围内,创建数字藏品的方法也不一致。这项研究观察了利用结构光扫描(SLS)技术制作高质量三维模型的每个必要阶段。结构光扫描技术对考古场景中可能遇到的各种纹理都很有效,但高反射物体或带有黑色区域的苍白物体即使改变策略也可能无法捕捉到。为了使三维模型最能代表考古发现,建议先在物体上测试一系列扫描仪设置,如亮度或快门速度,然后再将这些设置用于其他扫描。本文提供了通用的三维扫描流程,为考古团队制定三维数字化和打印策略提供了参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing a 3D strategy: Pipelines and recommendations for 3D structured light scanning of archaeological artefacts

Archaeology has faced increased pressure to digitise collections and make artefacts available and accessible to a wider audience. 3D imaging involves producing a 3D digital or printed model of an object or site. 3D models have the potential to augment the traditional approaches to museum engagement whilst breaking down the barriers to access, whether through providing 3D printed proxies in museums or sharing digital models online. 3D imaging has clear value in archaeology and public engagement but there is no standardisation or accessible pipelines available for achieving professional 3D imaging output. There is very little consensus in 3D modelling and worldwide, digital collections are being created with no methodological consistency. This research observed each stage necessary for producing high-quality 3D models with structured light scanning (SLS) technology. SLS was effective on a range of textures that may be encountered in archaeological scenarios, although highly reflective objects, or pale objects with black areas, may fail to be captured even with an altered strategy. In order to make the 3D model most representative of the archaeological find, it is recommended that a range of scanner settings such as brightness or shutter speed are tested on the object before committing these settings to the rest of the scans. Generalised 3D scanning pipelines are provided to inform archaeological teams on a 3D digital and printing strategy.

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来源期刊
CiteScore
5.40
自引率
0.00%
发文量
33
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