José Carlos Pulido, Raquel Fuentetaja, Enrique García, Melania García, Vanesa Abuín, José Carlos González, Ana Iglesias, Fernando Fernández
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引用次数: 0
摘要
在神经康复治疗中,使用社交辅助机器人进行互动刺激具有很大的潜力。对于儿科患者,特别是能够指导游戏化活动的机器人(如 NAOTherapist)来说,提高儿童的积极性和依从性尤为重要。NAOTherapist是一个基于上肢活动的社会辅助机器人(SAR)平台,最初是为脑瘫(CP)或产科臂丛神经麻痹(OBPP)的儿科患者设计的。以前,它为治疗师提供了进行康复训练的工具。本文建议对NAOTherapist进行游戏化改造,使其具备更多特性,以便在新的康复程序(如手臂比目强化疗法(HABIT))中深入使用。这种强化治疗包括连续数天的日常活动,要求患者积极参与治疗方法,并接受 NAOTherapist 作为一种康复系统。考虑到 USUS 方法中定义的不同方面,即可用性、社会接受度、用户体验和社会影响,游戏化系统显示出非常准确的结果。
A gamified social robotics platform for intensive therapies in neurorehabilitation
The use of social assistive robots for interactive stimulation has strong potential in neurorehabilitation therapies. It is of particular interest in the case of pediatric patients to promote children’s motivation and adherence, specially when those robots are able of guide gamified activities, as it is the case of NAOTherapist. NAOTherapist is a Social Assistive Robotics (SAR) platform for hands-off rehabilitation based on upper-limb activities, that was originally designed for pediatric patients with Cerebral Palsy (CP) or Obstetric Braxial Plexus Palsy (OBPP). Formerly, it endowed the therapists with tools to perform rehabilitation exercises. This paper proposes the gamification of NAOTherapist in order to incorporate additional characteristics which allow its intensive use in new rehabilitation procedures, such as the Hand-Arm Bimanual Intensive Therapy (HABIT). This intensive therapy setting involves daily activities in several consecutive days, which require a strong engagement of the patients with the therapeutic methods and the acceptation of the NAOTherapist as a rehabilitation system. The gamified system shows very accurate results considering the different aspects defined in the USUS methodology; namely Usability, Social acceptance, User experience and Societal impact.
期刊介绍:
The journal directs special attention to the emerging significance of integrating robotics with information technology and cognitive science (such as ubiquitous and adaptive computing,information integration in a distributed environment, and cognitive modelling for human-robot interaction), which spurs innovation toward a new multi-dimensional robotic service to humans. The journal intends to capture and archive this emerging yet significant advancement in the field of intelligent service robotics. The journal will publish original papers of innovative ideas and concepts, new discoveries and improvements, as well as novel applications and business models which are related to the field of intelligent service robotics described above and are proven to be of high quality. The areas that the Journal will cover include, but are not limited to: Intelligent robots serving humans in daily life or in a hazardous environment, such as home or personal service robots, entertainment robots, education robots, medical robots, healthcare and rehabilitation robots, and rescue robots (Service Robotics); Intelligent robotic functions in the form of embedded systems for applications to, for example, intelligent space, intelligent vehicles and transportation systems, intelligent manufacturing systems, and intelligent medical facilities (Embedded Robotics); The integration of robotics with network technologies, generating such services and solutions as distributed robots, distance robotic education-aides, and virtual laboratories or museums (Networked Robotics).