Giacomo Garaccione, Riccardo Coppola, Luca Ardito, Marco Torchiano
{"title":"业务流程建模教育游戏化:实验分析","authors":"Giacomo Garaccione, Riccardo Coppola, Luca Ardito, Marco Torchiano","doi":"10.1007/s10270-024-01171-3","DOIUrl":null,"url":null,"abstract":"<p>Gamification, the practice of using game elements in non-recreational contexts to increase user participation and interest, has been applied more and more throughout the years in software engineering. Business process modeling is a skill considered fundamental for software engineers, with Business Process Modeling Notation (BPMN) being one of the most commonly used notations for this discipline. BPMN modeling is present in different curricula in specific Master’s Degree courses related to software engineering but is usually seen by students as an unappealing or uninteresting activity. Gamification could potentially solve this issue, though there have been no relevant attempts in research yet. This paper aims at collecting preliminary insights on how gamification affects students’ motivation in performing BPMN modeling tasks and—as a consequence—their productivity and learning outcomes. A web application for modeling BPMN diagrams augmented with gamification mechanics such as feedback, rewards, progression, and penalization has been compared with a non-gamified version that provides more limited feedback in an experiment involving 200 students. The diagrams modeled by the students are collected and analyzed after the experiment. Students’ opinions are gathered using a post-experiment questionnaire. Statistical analysis showed that gamification leads students to check more often for their solutions’ correctness, increasing the semantic correctness of their diagrams, thus showing that it can improve students’ modeling skills. The results, however, are mixed and require additional experiments in the future to fine-tune the tool for actual classroom use.</p>","PeriodicalId":49507,"journal":{"name":"Software and Systems Modeling","volume":"13 1","pages":""},"PeriodicalIF":2.0000,"publicationDate":"2024-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Gamification of business process modeling education: an experimental analysis\",\"authors\":\"Giacomo Garaccione, Riccardo Coppola, Luca Ardito, Marco Torchiano\",\"doi\":\"10.1007/s10270-024-01171-3\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>Gamification, the practice of using game elements in non-recreational contexts to increase user participation and interest, has been applied more and more throughout the years in software engineering. Business process modeling is a skill considered fundamental for software engineers, with Business Process Modeling Notation (BPMN) being one of the most commonly used notations for this discipline. BPMN modeling is present in different curricula in specific Master’s Degree courses related to software engineering but is usually seen by students as an unappealing or uninteresting activity. Gamification could potentially solve this issue, though there have been no relevant attempts in research yet. This paper aims at collecting preliminary insights on how gamification affects students’ motivation in performing BPMN modeling tasks and—as a consequence—their productivity and learning outcomes. A web application for modeling BPMN diagrams augmented with gamification mechanics such as feedback, rewards, progression, and penalization has been compared with a non-gamified version that provides more limited feedback in an experiment involving 200 students. The diagrams modeled by the students are collected and analyzed after the experiment. Students’ opinions are gathered using a post-experiment questionnaire. Statistical analysis showed that gamification leads students to check more often for their solutions’ correctness, increasing the semantic correctness of their diagrams, thus showing that it can improve students’ modeling skills. The results, however, are mixed and require additional experiments in the future to fine-tune the tool for actual classroom use.</p>\",\"PeriodicalId\":49507,\"journal\":{\"name\":\"Software and Systems Modeling\",\"volume\":\"13 1\",\"pages\":\"\"},\"PeriodicalIF\":2.0000,\"publicationDate\":\"2024-04-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Software and Systems Modeling\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1007/s10270-024-01171-3\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Software and Systems Modeling","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1007/s10270-024-01171-3","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
Gamification of business process modeling education: an experimental analysis
Gamification, the practice of using game elements in non-recreational contexts to increase user participation and interest, has been applied more and more throughout the years in software engineering. Business process modeling is a skill considered fundamental for software engineers, with Business Process Modeling Notation (BPMN) being one of the most commonly used notations for this discipline. BPMN modeling is present in different curricula in specific Master’s Degree courses related to software engineering but is usually seen by students as an unappealing or uninteresting activity. Gamification could potentially solve this issue, though there have been no relevant attempts in research yet. This paper aims at collecting preliminary insights on how gamification affects students’ motivation in performing BPMN modeling tasks and—as a consequence—their productivity and learning outcomes. A web application for modeling BPMN diagrams augmented with gamification mechanics such as feedback, rewards, progression, and penalization has been compared with a non-gamified version that provides more limited feedback in an experiment involving 200 students. The diagrams modeled by the students are collected and analyzed after the experiment. Students’ opinions are gathered using a post-experiment questionnaire. Statistical analysis showed that gamification leads students to check more often for their solutions’ correctness, increasing the semantic correctness of their diagrams, thus showing that it can improve students’ modeling skills. The results, however, are mixed and require additional experiments in the future to fine-tune the tool for actual classroom use.
期刊介绍:
We invite authors to submit papers that discuss and analyze research challenges and experiences pertaining to software and system modeling languages, techniques, tools, practices and other facets. The following are some of the topic areas that are of special interest, but the journal publishes on a wide range of software and systems modeling concerns:
Domain-specific models and modeling standards;
Model-based testing techniques;
Model-based simulation techniques;
Formal syntax and semantics of modeling languages such as the UML;
Rigorous model-based analysis;
Model composition, refinement and transformation;
Software Language Engineering;
Modeling Languages in Science and Engineering;
Language Adaptation and Composition;
Metamodeling techniques;
Measuring quality of models and languages;
Ontological approaches to model engineering;
Generating test and code artifacts from models;
Model synthesis;
Methodology;
Model development tool environments;
Modeling Cyberphysical Systems;
Data intensive modeling;
Derivation of explicit models from data;
Case studies and experience reports with significant modeling lessons learned;
Comparative analyses of modeling languages and techniques;
Scientific assessment of modeling practices