{"title":"角色即命运:大型语言模型能否模拟角色扮演游戏中由角色驱动的决策?","authors":"Rui Xu, Xintao Wang, Jiangjie Chen, Siyu Yuan, Xinfeng Yuan, Jiaqing Liang, Zulong Chen, Xiaoqing Dong, Yanghua Xiao","doi":"arxiv-2404.12138","DOIUrl":null,"url":null,"abstract":"Can Large Language Models substitute humans in making important decisions?\nRecent research has unveiled the potential of LLMs to role-play assigned\npersonas, mimicking their knowledge and linguistic habits. However, imitative\ndecision-making requires a more nuanced understanding of personas. In this\npaper, we benchmark the ability of LLMs in persona-driven decision-making.\nSpecifically, we investigate whether LLMs can predict characters' decisions\nprovided with the preceding stories in high-quality novels. Leveraging\ncharacter analyses written by literary experts, we construct a dataset\nLIFECHOICE comprising 1,401 character decision points from 395 books. Then, we\nconduct comprehensive experiments on LIFECHOICE, with various LLMs and methods\nfor LLM role-playing. The results demonstrate that state-of-the-art LLMs\nexhibit promising capabilities in this task, yet there is substantial room for\nimprovement. Hence, we further propose the CHARMAP method, which achieves a\n6.01% increase in accuracy via persona-based memory retrieval. We will make our\ndatasets and code publicly available.","PeriodicalId":501479,"journal":{"name":"arXiv - CS - Artificial Intelligence","volume":"50 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Character is Destiny: Can Large Language Models Simulate Persona-Driven Decisions in Role-Playing?\",\"authors\":\"Rui Xu, Xintao Wang, Jiangjie Chen, Siyu Yuan, Xinfeng Yuan, Jiaqing Liang, Zulong Chen, Xiaoqing Dong, Yanghua Xiao\",\"doi\":\"arxiv-2404.12138\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Can Large Language Models substitute humans in making important decisions?\\nRecent research has unveiled the potential of LLMs to role-play assigned\\npersonas, mimicking their knowledge and linguistic habits. However, imitative\\ndecision-making requires a more nuanced understanding of personas. In this\\npaper, we benchmark the ability of LLMs in persona-driven decision-making.\\nSpecifically, we investigate whether LLMs can predict characters' decisions\\nprovided with the preceding stories in high-quality novels. Leveraging\\ncharacter analyses written by literary experts, we construct a dataset\\nLIFECHOICE comprising 1,401 character decision points from 395 books. Then, we\\nconduct comprehensive experiments on LIFECHOICE, with various LLMs and methods\\nfor LLM role-playing. The results demonstrate that state-of-the-art LLMs\\nexhibit promising capabilities in this task, yet there is substantial room for\\nimprovement. Hence, we further propose the CHARMAP method, which achieves a\\n6.01% increase in accuracy via persona-based memory retrieval. We will make our\\ndatasets and code publicly available.\",\"PeriodicalId\":501479,\"journal\":{\"name\":\"arXiv - CS - Artificial Intelligence\",\"volume\":\"50 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-04-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"arXiv - CS - Artificial Intelligence\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/arxiv-2404.12138\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - CS - Artificial Intelligence","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2404.12138","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Character is Destiny: Can Large Language Models Simulate Persona-Driven Decisions in Role-Playing?
Can Large Language Models substitute humans in making important decisions?
Recent research has unveiled the potential of LLMs to role-play assigned
personas, mimicking their knowledge and linguistic habits. However, imitative
decision-making requires a more nuanced understanding of personas. In this
paper, we benchmark the ability of LLMs in persona-driven decision-making.
Specifically, we investigate whether LLMs can predict characters' decisions
provided with the preceding stories in high-quality novels. Leveraging
character analyses written by literary experts, we construct a dataset
LIFECHOICE comprising 1,401 character decision points from 395 books. Then, we
conduct comprehensive experiments on LIFECHOICE, with various LLMs and methods
for LLM role-playing. The results demonstrate that state-of-the-art LLMs
exhibit promising capabilities in this task, yet there is substantial room for
improvement. Hence, we further propose the CHARMAP method, which achieves a
6.01% increase in accuracy via persona-based memory retrieval. We will make our
datasets and code publicly available.