{"title":"基于牛顿第二运动定律修正算法的交互设计方法","authors":"Qiao Feng, Tian Huang","doi":"10.1145/3657634","DOIUrl":null,"url":null,"abstract":"<p>Newton's Second Law of Motion algorithm is crucial to interactive visual effects and interactive behavior in interface design. Designers can only utilize simple algorithm templates in interface design since they lack organized mathematical science, especially programming. Directly using Newton's Second Law of Motion algorithm introduces two interface design issues. First, the created picture has a simplistic impact, laborious interaction, too few interactive parts, and boring visual effects. Second, using this novel approach directly to interface design reduces creativity, originality, and cognitive inertia. This study suggests a Newton's Second Law-based algorithm modification. It provides a novel algorithm application idea and a design strategy based on algorithm change to enable new interface design. Algorithm design gives interface design a new viewpoint and improves content production. In the arithmetic process of Newton's second law of motion algorithm, the introduction of repulsive force, reset force, shape, color and other attributes of interactive objects, and the integration of other algorithms to transform its basic arithmetic logic, which is conducive to the improvement of the visual effect of interaction design. It also improves users' interaction experiences, sentiments, and desire to participate with design work.</p>","PeriodicalId":54312,"journal":{"name":"ACM Transactions on Asian and Low-Resource Language Information Processing","volume":"213 1","pages":""},"PeriodicalIF":1.8000,"publicationDate":"2024-04-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"An Interaction-Design Method Based upon a Modified Algorithm of Newton's Second Law of Motion\",\"authors\":\"Qiao Feng, Tian Huang\",\"doi\":\"10.1145/3657634\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>Newton's Second Law of Motion algorithm is crucial to interactive visual effects and interactive behavior in interface design. Designers can only utilize simple algorithm templates in interface design since they lack organized mathematical science, especially programming. Directly using Newton's Second Law of Motion algorithm introduces two interface design issues. First, the created picture has a simplistic impact, laborious interaction, too few interactive parts, and boring visual effects. Second, using this novel approach directly to interface design reduces creativity, originality, and cognitive inertia. This study suggests a Newton's Second Law-based algorithm modification. It provides a novel algorithm application idea and a design strategy based on algorithm change to enable new interface design. Algorithm design gives interface design a new viewpoint and improves content production. In the arithmetic process of Newton's second law of motion algorithm, the introduction of repulsive force, reset force, shape, color and other attributes of interactive objects, and the integration of other algorithms to transform its basic arithmetic logic, which is conducive to the improvement of the visual effect of interaction design. It also improves users' interaction experiences, sentiments, and desire to participate with design work.</p>\",\"PeriodicalId\":54312,\"journal\":{\"name\":\"ACM Transactions on Asian and Low-Resource Language Information Processing\",\"volume\":\"213 1\",\"pages\":\"\"},\"PeriodicalIF\":1.8000,\"publicationDate\":\"2024-04-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Transactions on Asian and Low-Resource Language Information Processing\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1145/3657634\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Transactions on Asian and Low-Resource Language Information Processing","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1145/3657634","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
An Interaction-Design Method Based upon a Modified Algorithm of Newton's Second Law of Motion
Newton's Second Law of Motion algorithm is crucial to interactive visual effects and interactive behavior in interface design. Designers can only utilize simple algorithm templates in interface design since they lack organized mathematical science, especially programming. Directly using Newton's Second Law of Motion algorithm introduces two interface design issues. First, the created picture has a simplistic impact, laborious interaction, too few interactive parts, and boring visual effects. Second, using this novel approach directly to interface design reduces creativity, originality, and cognitive inertia. This study suggests a Newton's Second Law-based algorithm modification. It provides a novel algorithm application idea and a design strategy based on algorithm change to enable new interface design. Algorithm design gives interface design a new viewpoint and improves content production. In the arithmetic process of Newton's second law of motion algorithm, the introduction of repulsive force, reset force, shape, color and other attributes of interactive objects, and the integration of other algorithms to transform its basic arithmetic logic, which is conducive to the improvement of the visual effect of interaction design. It also improves users' interaction experiences, sentiments, and desire to participate with design work.
期刊介绍:
The ACM Transactions on Asian and Low-Resource Language Information Processing (TALLIP) publishes high quality original archival papers and technical notes in the areas of computation and processing of information in Asian languages, low-resource languages of Africa, Australasia, Oceania and the Americas, as well as related disciplines. The subject areas covered by TALLIP include, but are not limited to:
-Computational Linguistics: including computational phonology, computational morphology, computational syntax (e.g. parsing), computational semantics, computational pragmatics, etc.
-Linguistic Resources: including computational lexicography, terminology, electronic dictionaries, cross-lingual dictionaries, electronic thesauri, etc.
-Hardware and software algorithms and tools for Asian or low-resource language processing, e.g., handwritten character recognition.
-Information Understanding: including text understanding, speech understanding, character recognition, discourse processing, dialogue systems, etc.
-Machine Translation involving Asian or low-resource languages.
-Information Retrieval: including natural language processing (NLP) for concept-based indexing, natural language query interfaces, semantic relevance judgments, etc.
-Information Extraction and Filtering: including automatic abstraction, user profiling, etc.
-Speech processing: including text-to-speech synthesis and automatic speech recognition.
-Multimedia Asian Information Processing: including speech, image, video, image/text translation, etc.
-Cross-lingual information processing involving Asian or low-resource languages.
-Papers that deal in theory, systems design, evaluation and applications in the aforesaid subjects are appropriate for TALLIP. Emphasis will be placed on the originality and the practical significance of the reported research.