C2:ABR 流媒体在消费情境中的认知,以改善 QoE 和资源使用权衡

IF 5.2 3区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS
Cheonjin Park, Chinmaey Shende, Subhabrata Sen, Bing Wang
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引用次数: 0

摘要

智能手机已成为人们在各种消费环境(C2)下消费内容的无处不在的平台,例如,通过蜂窝网络或 WiFi,直接在手机上播放音频和视频,或通过外接屏幕或扬声器等外围设备播放音频和视频。在本文中,我们认为用户的特定 C2 是自适应比特率(ABR)流媒体需要考虑的一个重要因素。我们研究了目前在五种流行 ABR 播放器中使用 C2 的做法,并找出了现有处理方法中对网络资源使用和用户体验有不利影响的各种局限性。然后,我们将识别 C2 的 ABR 流作为一个优化问题,并制定了实现该问题的实用最佳实践指南。根据这些指导原则,我们在广泛使用的最先进的 ExoPlayer 平台上开发了概念验证实施方案,并证明该方案在用户体验和资源使用方面实现了显著改善。最后,我们还展示了这些指导原则同样适用于 dash.js 播放器,该播放器使用的 ABR 逻辑与 ExoPlayer 有很大不同。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
C2: ABR Streaming in Cognizant of Consumption Context for Improved QoE and Resource Usage Tradeoffs

Smartphones have emerged as ubiquitous platforms for people to consume content in a wide range of consumption contexts (C2), e.g., over cellular or WiFi, playing back audio and video directly on phone or through peripheral devices such as external screens or speakers. In this paper, we argue that a user’s specific C2 is an important factor to consider in Adaptive Bitrate (ABR) streaming. We examine the current practices of using C2 in five popular ABR players, and identify various limitations in existing treatments that have a detrimental impact on network resource usage and user experience. We then formulate C2-cognizant ABR streaming as an optimization problem and develop practical best-practice guidelines to realize it. Instantiating these guidelines, we develop a proof-of-concept implementation in the widely used state-of-the-art ExoPlayer platform and demonstrate that it leads to significantly better tradeoffs in terms of user experience and resource usage. Last, we show that the guidelines also benefit dash.js player that uses an ABR logic significantly different from that of ExoPlayer.

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来源期刊
CiteScore
8.50
自引率
5.90%
发文量
285
审稿时长
7.5 months
期刊介绍: The ACM Transactions on Multimedia Computing, Communications, and Applications is the flagship publication of the ACM Special Interest Group in Multimedia (SIGMM). It is soliciting paper submissions on all aspects of multimedia. Papers on single media (for instance, audio, video, animation) and their processing are also welcome. TOMM is a peer-reviewed, archival journal, available in both print form and digital form. The Journal is published quarterly; with roughly 7 23-page articles in each issue. In addition, all Special Issues are published online-only to ensure a timely publication. The transactions consists primarily of research papers. This is an archival journal and it is intended that the papers will have lasting importance and value over time. In general, papers whose primary focus is on particular multimedia products or the current state of the industry will not be included.
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