数字遗产应用中的高级交互式数字故事制作

Q1 Social Sciences
Selma Rizvic , Dusanka Boskovic , Bojan Mijatovic
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引用次数: 0

摘要

交互式数字叙事(IDS)是在元宇宙中传播信息的一种方式(Barbara and Haahr, 2022)。在本文中,我们介绍了高级交互式数字叙事方法(A-IDS),它是 IDS 与游戏元素的结合。我们表明,使用该方法创建的应用程序可为博物馆游客和在线用户提供独特的沉浸式历史物品和事件体验。在本文中,我们将以 Trebinje 要塞 VR 项目为例进行介绍。波斯尼亚和黑塞哥维那特雷比涅周围的奥匈帝国要塞已经衰败,几乎无法进入,而且完全被忽视。用户可以通过虚拟现实应用探索这些要塞,该应用结合了由曾经居住在这些要塞中的军官讲述的交互式数字故事和游戏,用户在第一个任务中成为信鸽,在第二个任务中要在地下要塞中完成任务。如果任务成功,用户将有机会探索堡垒中的数字化博物馆展品。该应用程序安装在特雷比涅博物馆。用户体验的质量将通过评估研究来证明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Advanced interactive digital storytelling in digital heritage applications

Interactive Digital Storytelling (IDS) is a way of communicating information in the metaverse (Barbara and Haahr, 2022). In this paper we introduce the Advanced Interactive Digital Storytelling methodology (A-IDS), as a combination of IDS with gameplay elements. We show that applications created using this methodology offer unique immersive experiences of historical objects and events to museum visitors and online. In this paper, we describe it on a use case of the Trebinje Fortresses VR project. Austrian-Hungarian Fortresses around Trebinje, Bosnia and Herzegovina, are in decay, hardly accessible, and completely neglected. They can be explored in Virtual Reality through an application that combines Interactive Digital Storytelling narrated by officers who used to inhabit them with gameplays where the users become carrier pigeons in the first mission and get a task to accomplish in a fortress underground, in the second. If successful, they get the opportunity to explore digitized museum exhibits found in the fortress. The application is installed in the Trebinje Museum. The quality of user experience will be proven through an evaluation study.

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来源期刊
CiteScore
5.40
自引率
0.00%
发文量
33
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