新近入住的年轻人对第三地的未来有何想象?利用基于游戏的探究来(重新)想象以青年为中心的肯定性第三场所

IF 3.4 2区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY
Danielle Maude Littman, Tara Milligan, Rebecca Berry, Brendon Holloway, Marquisha Lawrence Scott
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引用次数: 0

摘要

第三场所--公园和图书馆等公共和社区场所--被认为是社会联系、社区和游戏的源泉。然而,那些拥有边缘化身份的年轻人,比如那些经历过无家可归和住房不稳定的年轻人,往往在第三场所的环境中遭受歧视。本研究采用游戏探究的方法,与最近有住房、经历过长期住房不稳定的年轻人(21 人)合作,了解他们如何(重新)想象未来的第三地。然后,我们通过定性主题分析对这些游戏环节的记录进行了分析。参与者认为,第三空间必须具备某些原则:必须提供自主和个性化的机会;必须满足日常需求;必须具有明确的包容性。为了实现这些原则,参与者想象了能满足多种需求、做多种事情的场所;可移动、可调整的物理空间;自由选择游戏方式;关注并颠覆压迫性的社会等级制度;提供隐私或联系的选择;知道周围有人;以及免费的便利设施。这些发现对理论发展、现在和未来第三地的实践以及游戏研究方法的发展都有影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
What do recently housed young people imagine for the future of third places? Using game-based inquiry to (re)imagine affirming, youth-centered third places

Third places—public and community settings like parks and libraries—are theorized to serve as sources of social connection, community, and play. Yet, young people who hold marginalized identities, such as those experiencing homelessness and housing instability, often endure discrimination in third place settings. This study used game-based inquiry to partner with recently housed young people who have experienced chronic housing instability (N = 21) to understand how they would (re)imagine future third places. We then analyzed transcripts from these game sessions through qualitative thematic analysis. Participants suggested that certain tenets must be present in third places: they must offer opportunities for agency and individualization; they must meet everyday needs; and they must be explicitly inclusive. To actualize these tenets, participants imagined places that meet many needs and do many things; portable and adaptable physical spaces; freedom to choose how to play; attending to and subverting oppressive social hierarchies; providing choice for privacy or connection; knowing people will be around; and free amenities. These findings have implications for theoretical development, practices in present and future third places, and methodological development of games in research.

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来源期刊
CiteScore
6.30
自引率
9.70%
发文量
55
期刊介绍: The American Journal of Community Psychology publishes original quantitative, qualitative, and mixed methods research; theoretical papers; empirical reviews; reports of innovative community programs or policies; and first person accounts of stakeholders involved in research, programs, or policy. The journal encourages submissions of innovative multi-level research and interventions, and encourages international submissions. The journal also encourages the submission of manuscripts concerned with underrepresented populations and issues of human diversity. The American Journal of Community Psychology publishes research, theory, and descriptions of innovative interventions on a wide range of topics, including, but not limited to: individual, family, peer, and community mental health, physical health, and substance use; risk and protective factors for health and well being; educational, legal, and work environment processes, policies, and opportunities; social ecological approaches, including the interplay of individual family, peer, institutional, neighborhood, and community processes; social welfare, social justice, and human rights; social problems and social change; program, system, and policy evaluations; and, understanding people within their social, cultural, economic, geographic, and historical contexts.
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