MEDUSA:HTTP 自适应流媒体中的动态编解码器切换方法

IF 5.2 3区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS
Daniele Lorenzi, Farzad Tashtarian, Hermann Hellwagner, Christian Timmerer
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引用次数: 0

摘要

HTTP 自适应流媒体(HAS)解决方案利用各种自适应比特率(ABR)算法动态选择适当的视频表现形式,以适应网络带宽的波动。然而,目前的 ABR 实现有一个局限性,即它们的设计只适用于一组视频表示,即比特率阶梯,这些视频表示在比特率和分辨率上各不相同,但使用相同的视频编解码器进行编码。当有多种编解码器可用时,当前的 ABR 算法会在流媒体会话之前选择其中一种,并在整个流媒体会话过程中坚持使用。虽然较新的编解码器通常比较旧的编解码器更受青睐,但它们的压缩效率因内容的复杂性而异,而复杂性又会随着时间的推移而变化。因此,有必要为每个视频片段选择合适的编解码器,以减少所需的数据,同时提供尽可能高的质量。在本文中,我们首先提供了一个实际例子,比较不同编解码器对一组视频序列的压缩效率。在此分析的基础上,我们提出了为每个用户和视频片段选择合适编解码器的优化问题(在最常见的情况下以每个片段为基础),通过利用关键指标(如感知片段质量和大小)来完善 ABR 算法的选择。随后,为了解决这种集中式模型的可扩展性问题,我们为视频点播(VoD)应用引入了一种名为 MEDUSA 的新型分布式插件 ABR 算法,可部署在现有 ABR 算法之上。MEDUSA 利用多目标函数,在选择下一个表示时考虑视频片段的质量和大小,从而提高用户的体验质量(QoE)。MEDUSA 利用修改后的媒体呈现描述 (MPD) 中的质量信息和片段大小,通过在目标函数中分配特定权重,利用缓冲区占用率来优先考虑质量或大小。为了展示 MEDUSA 的影响,我们将所提出的插件方法与最先进的技术及其原始实现进行了比较,并分析了不同网络轨迹、视频内容和缓冲区容量下的结果。实验结果表明,MEDUSA 能够改善各种测试视频和场景的 QoE。结果显示,根据 ITU-T P.1203 模型(模式 0),QoE 分数最高提高了 42%,令人印象深刻。此外,MEDUSA 还能将传输数据量减少 40% 以上,达到与所比较技术相似的 QoE,从而减轻流媒体服务提供商的传输成本负担。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
MEDUSA: A Dynamic Codec Switching Approach in HTTP Adaptive Streaming

HTTP Adaptive Streaming (HAS) solutions utilize various Adaptive BitRate (ABR) algorithms to dynamically select appropriate video representations, aiming to adapt to fluctuations in network bandwidth. However, current ABR implementations have a limitation in that they are designed to function with one set of video representations, i.e., the bitrate ladder, which differ in bitrate and resolution, but are encoded with the same video codec. When multiple codecs are available, current ABR algorithms select one of them prior to the streaming session and stick to it throughout the entire streaming session. Although newer codecs are generally preferred over older ones, their compression efficiencies differ depending on the content’s complexity, which varies over time. Therefore, it is necessary to select the appropriate codec for each video segment to reduce the requested data while delivering the highest possible quality. In this paper, we first provide a practical example where we compare compression efficiencies of different codecs on a set of video sequences. Based on this analysis, we formulate the optimization problem of selecting the appropriate codec for each user and video segment (on a per-segment basis in the outmost case), refining the selection of the ABR algorithms by exploiting key metrics, such as the perceived segment quality and size. Subsequently, to address the scalability issues of this centralized model, we introduce a novel distributed plug-in ABR algorithm for Video on Demand (VoD) applications called MEDUSA to be deployed on top of existing ABR algorithms. MEDUSA enhances the user’s Quality of Experience (QoE) by utilizing a multi-objective function that considers the quality and size of video segments when selecting the next representation. Using quality information and segment size from the modified Media Presentation Description (MPD), MEDUSA utilizes buffer occupancy to prioritize quality or size by assigning specific weights in the objective function. To show the impact of MEDUSA, we compare the proposed plug-in approach on top of state-of-the-art techniques with their original implementations and analyze the results for different network traces, video content, and buffer capacities. According to the experimental findings, MEDUSA shows the ability to improve QoE for various test videos and scenarios. The results reveal an impressive improvement in the QoE score of up to 42% according to the ITU-T P.1203 model (mode 0). Additionally, MEDUSA can reduce the transmitted data volume by up to more than 40% achieving a QoE similar to the techniques compared, reducing the burden on streaming service providers for delivery costs.

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来源期刊
CiteScore
8.50
自引率
5.90%
发文量
285
审稿时长
7.5 months
期刊介绍: The ACM Transactions on Multimedia Computing, Communications, and Applications is the flagship publication of the ACM Special Interest Group in Multimedia (SIGMM). It is soliciting paper submissions on all aspects of multimedia. Papers on single media (for instance, audio, video, animation) and their processing are also welcome. TOMM is a peer-reviewed, archival journal, available in both print form and digital form. The Journal is published quarterly; with roughly 7 23-page articles in each issue. In addition, all Special Issues are published online-only to ensure a timely publication. The transactions consists primarily of research papers. This is an archival journal and it is intended that the papers will have lasting importance and value over time. In general, papers whose primary focus is on particular multimedia products or the current state of the industry will not be included.
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