MMO:用于软件配置调整的元多目标化(Meta Multi-Objectivization

IF 6.5 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Pengzhou Chen;Tao Chen;Miqing Li
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引用次数: 0

摘要

软件配置调整对于优化给定的性能目标(如最小化延迟)至关重要。然而,由于软件固有的复杂配置环境和昂贵的测量费用,特别是在防止搜索陷入局部最优方面,取得的成功相当有限。为了解决这个问题,我们在本文中采取了不同的视角。我们不专注于改进优化器,而是从优化模型的层面着手,提出了一种元多目标化(MMO)模型,该模型考虑了辅助性能目标(例如,除延迟外的吞吐量)。该模型的与众不同之处在于,我们并不优化辅助性能目标,而是利用它来降低性能相似但配置不同的可比性(即帕累托互不占优),从而防止搜索陷入局部最优。重要的是,通过设计一种新的归一化方法,我们展示了如何有效地使用 MMO 模型,而无需担心其权重--唯一会影响其有效性的高度敏感参数。对来自 11 个真实世界软件系统/环境的 22 个案例进行的实验证实,在 82% 的案例中,我们采用新归一化方法的 MMO 模型比最先进的单目标模型表现更好,同时速度提高了 2.09 美元/次。在 68% 的情况下,新的归一化方法还能使 MMO 模型在预先调整最佳权重的情况下,在与我们之前的 FSE 工作中的归一化方法一起使用时,表现优于实例,从而节省了大量资源,而这些资源原本是用来寻找好权重的。我们还证明,带有新归一化的 MMO 模型可以在 68% 的情况下整合最近基于模型的调整工具,一般来说速度可提高 1.22 美元/次。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
MMO: Meta Multi-Objectivization for Software Configuration Tuning
Software configuration tuning is essential for optimizing a given performance objective (e.g., minimizing latency). Yet, due to the software's intrinsically complex configuration landscape and expensive measurement, there has been a rather mild success, particularly in preventing the search from being trapped in local optima. To address this issue, in this paper we take a different perspective. Instead of focusing on improving the optimizer, we work on the level of optimization model and propose a meta multi-objectivization (MMO) model that considers an auxiliary performance objective (e.g., throughput in addition to latency). What makes this model distinct is that we do not optimize the auxiliary performance objective, but rather use it to make similarly-performing while different configurations less comparable (i.e. Pareto nondominated to each other), thus preventing the search from being trapped in local optima. Importantly, by designing a new normalization method, we show how to effectively use the MMO model without worrying about its weight—the only yet highly sensitive parameter that can affect its effectiveness. Experiments on 22 cases from 11 real-world software systems/environments confirm that our MMO model with the new normalization performs better than its state-of-the-art single-objective counterparts on 82% cases while achieving up to $2.09\times$ speedup. For 68% of the cases, the new normalization also enables the MMO model to outperform the instance when using it with the normalization from our prior FSE work under pre-tuned best weights, saving a great amount of resources which would be otherwise necessary to find a good weight. We also demonstrate that the MMO model with the new normalization can consolidate recent model-based tuning tools on 68% of the cases with up to $1.22\times$ speedup in general.
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来源期刊
IEEE Transactions on Software Engineering
IEEE Transactions on Software Engineering 工程技术-工程:电子与电气
CiteScore
9.70
自引率
10.80%
发文量
724
审稿时长
6 months
期刊介绍: IEEE Transactions on Software Engineering seeks contributions comprising well-defined theoretical results and empirical studies with potential impacts on software construction, analysis, or management. The scope of this Transactions extends from fundamental mechanisms to the development of principles and their application in specific environments. Specific topic areas include: a) Development and maintenance methods and models: Techniques and principles for specifying, designing, and implementing software systems, encompassing notations and process models. b) Assessment methods: Software tests, validation, reliability models, test and diagnosis procedures, software redundancy, design for error control, and measurements and evaluation of process and product aspects. c) Software project management: Productivity factors, cost models, schedule and organizational issues, and standards. d) Tools and environments: Specific tools, integrated tool environments, associated architectures, databases, and parallel and distributed processing issues. e) System issues: Hardware-software trade-offs. f) State-of-the-art surveys: Syntheses and comprehensive reviews of the historical development within specific areas of interest.
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