XR 的社会影响:承诺、危险和潜力

IF 2.1 4区 工程技术 Q3 ENGINEERING, ELECTRICAL & ELECTRONIC
Katina Michael;Roba Abbas;Savvas Papagiannidis
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引用次数: 0

摘要

1992 年,史蒂芬森[1] 在其科幻小说《雪崩》中描述了一种元宇宙。据说,史蒂芬森通过他的想象力直接影响了谷歌地球的制作者,以及最近硅谷的 "元宇宙"[2]。此外,随着 2003 年 6 月林登实验室(Linden Labs)推出 "第二人生"(Second Life),15-20 年前出版了大量与元宇宙概念有关的文学作品。许多用户体验虚拟空间,使用虚拟货币(林登币,L ${\$}$ )购物,甚至经常光顾虚拟店面[3]。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Social Implications of XR: Promises, Perils, and Potential
In 1992, Stephenson [1] described a type of metaverse in his science fiction novel Snow Crash . Through his imagination, Stephenson is said to have directly influenced the makers of Google Earth, and, more recently, Silicon Valley’s “Metaverse” [2] . In addition, there was a spate of literature published 15–20 years ago, related to metaverse concepts with the introduction of Second Life in June 2003 by Linden Labs. Many users experienced virtual spaces, shopped with virtual currency (Linden dollar, L ${\$}$ ), and even frequented virtual storefronts [3] .
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来源期刊
IEEE Technology and Society Magazine
IEEE Technology and Society Magazine 工程技术-工程:电子与电气
CiteScore
3.00
自引率
13.60%
发文量
72
审稿时长
>12 weeks
期刊介绍: IEEE Technology and Society Magazine invites feature articles (refereed), special articles, and commentaries on topics within the scope of the IEEE Society on Social Implications of Technology, in the broad areas of social implications of electrotechnology, history of electrotechnology, and engineering ethics.
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