基于云的移动网络第一人称射击游戏的客观 QoE 模型

H. S. Rossi, Karan Mitra, C. Åhlund, Irina Cotanis, Niclas Örgen, Per Johansson
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引用次数: 1

摘要

移动云游戏(MCG)可让用户在移动设备上通过移动网络随时随地玩云游戏(CG)。然而,网络服务质量(QoS)的随机性会导致用户体验质量(QoE)的不同。了解、模拟和预测移动网络 QoS 对用户 QoE 的影响至关重要。这有助于利益相关者优化网络,也有助于游戏开发者高效地创建通过移动网络提供的云托管游戏。本文研究了 QoS 对用户 QoE 的影响,并提出、开发和验证了用于预测移动网络中 MCG QoE 的新模型,该模型使用了真实的主观测试。特别是,我们利用多元回归、多项式回归和非线性回归提出并开发了三种 QoE 模型。我们的结果验证了多元回归(R2=0.79,RMSE=0.45)可以模拟影响 QoE 的 QoS 因素之间的复杂关系。多元多项式回归的总体拟合度为(R2=0.94,RMSE=0.24)。最后,非线性模型的 RMSE 为 0.24。为了从三个模型中选出最佳模型,我们进行了 F 检验,并确定多项式回归的统计拟合效果最佳。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Objective QoE Models for Cloud-Based First Person Shooter Game over Mobile Networks
Mobile cloud gaming (MCG) lets users play cloud games (CG) on mobile devices anywhere via mobile networks. However, the stochastic nature of network quality of service (QoS) can result in varying user quality of experience (QoE). Understanding, modeling, and predicting the impact of mobile networks' QoS on users' QoE is crucial. This helps stakeholders optimize networks, and game developers efficiently create cloud-hosted games provisioned over mobile networks. This paper investigates the impact of QoS on users' QoE and proposes, develops and validates novel models for predicting QoE for MCG in mobile networks using realistic subjective tests. In particular, we propose and develop three QoE models using multiple, polynomial, and non-linear regression. Our results validate that multiple regression (with R2=0.79, RMSE=0.45) can model complex relationships between QoS factors that impact QoE. Multiple polynomial regression achieved the overall fit with (R2=0.94, RMSE=0.24). Lastly, the non-linear model achieved a good RMSE of 0.24. To select the best model out of the three, we applied the F-test and determined that polynomial regression had the best statistical fit.
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