在 VR Kendama 任务中使用基于 GPDM 的用户技能模型即时调整难度

Yusuke Goutsu, Tetsunari Inamura
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摘要

适应用户的技能是任务难度调整的关键。本文提出了一种任务难度调整方法,它能在改变难度时通过每个用户的少量数据预测未来的成功率:即即时难度调整。我们提出了一种基于高斯过程动力学模型(GPDM)的方法,根据过去的表现观察结果对用户技能进行建模,并随机预测用户在目标难度下的未来表现。作为要执行的任务,我们将重点放在使用虚拟现实(VR)的杯球游戏(一种被称为 Kendama 的杂耍)上,在 VR 环境中,杯子的大小是可以改变的,以调整难度级别。在实验中,我们将所提出的方法与基于 LSTM 的确定性方法进行了比较,后者的初始参数设置是随机的。结果表明,基于 GPDM 的方法准确地反映了用户的技能,预测的成功率接近实际成功率,在成功和失败次数训练数据均衡的条件下,实际成功率趋于一致。此外,我们的方法对于减少训练数据也是有效的,这意味着即使只有少量的 Kendama 试验,也能确保预测的准确性。在未来的工作中,我们将实现在各种训练数据下的即时难度调整,而不局限于成功和失败的次数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Instant Difficulty Adjustment using User Skill Model Based on GPDM in VR Kendama Task
Adapting to user’s skill is crucial to task difficulty adjustment. This paper presents a task difficulty adjustment method that predicts future success rate when changing the difficulty level with small data from each user: instant difficulty adjustment. We proposed a methodology based on a Gaussian process dynamical model (GPDM) to model the user’s skill from past performance observations, and predict future performance at a targeted difficulty level stochastically. As a task to be performed, we focused on a cup-and-ball game (a kind of juggling called Kendama) using virtual reality (VR), in which the cup size is changeable to adjust the difficulty level in a VR environment. In the experiment, we compared the proposed method with LSTM-based deterministic method set by randomized initial parameters with participants who had different skills of the Kendama task. Our results indicate that the GPDM-based method accurately reflects the user’s skill, and the predicted success rate is close to the actual success rate, which tends to appear under the conditions of balanced training data on the number of successes and failures. Additionally, our method is valid for decreasing the training data, which means the prediction accuracy is ensured even with a small number of Kendama trials. In future work, we will achieve the instant difficulty adjustment at various training data not restricted to the number of successes and failures.
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