在 Flutter 编程学习辅助系统中实现开发交互式移动应用程序的自学主题

Y. Syaifudin, Dionisius Damarta Yapenrui, Noprianto, Nobuo Funabiki, I. Siradjuddin, Hidayati Nur Chasanah
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引用次数: 0

摘要

智能手机极大地改变了通信和信息获取方式,成为日常生活各方面不可或缺的一部分。为满足不同需求而采用的移动应用激增,进一步巩固了其重要性。Flutter 在移动应用程序开发中越来越受欢迎,尤其是在交互式应用程序中,因为它具有跨平台功能,并能通过可定制的小部件创建具有视觉吸引力的界面。然而,在移动编程教育方面存在着明显的差距,需要进行实际操作学习。为解决这一问题,我们提出了 Flutter 编程学习辅助系统(FPLAS)中的一个学习主题,旨在促进使用 Flutter 进行 Android 编程的自学。该系统结合了测试驱动开发和自动测试,使学生更容易通过基于项目的方法进行学习。通过对 40 名学生的评估,该系统的有效性得到了验证,成功率达到 100%,并获得了积极的反馈,突出了其在提高用户界面设计和编程技能方面的实用性,但也提出了一些建设性的改进建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Implementation of Self-Learning Topic for Developing Interactive Mobile Application in Flutter Programming Learning Assistance System
Smartphones have drastically transformed communication and information access, becoming integral to various aspects of daily life. The surge in mobile application adoption for diverse needs has further solidified their importance. The study is motivated by the rising popularity of Flutter in mobile application development, particularly for interactive applications, due to its cross-platform capabilities and ability to create visually appealing interfaces with customizable widgets. However, there is a notable gap in mobile programming education, with a need for practical, hands-on learning. To address this, a learning topic in the Flutter Programming Learning Assistance System (FPLAS) is proposed which aims to facilitate self-learning in Android programming using Flutter. It incorporates test-driven development and automated testing, making it easier for students to learn through a project-based approach. The system's effectiveness was validated through an evaluation involving 40 students, resulting in a 100% success rate and positive feedback, highlighting its utility in enhancing UI design and programming skills, though some constructive suggestions were noted for improvement.
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