Bryan Dowdell, Andrew Lepp, Brian H. Yim, Jacob E. Barkley
{"title":"与同样经验的休闲电子游戏玩家相比,团队或俱乐部中的电竞选手更积极参加体育活动,更少久坐不动","authors":"Bryan Dowdell, Andrew Lepp, Brian H. Yim, Jacob E. Barkley","doi":"10.1123/jege.2023-0012","DOIUrl":null,"url":null,"abstract":"Literature and governing agencies refer to gamers who partake in esports as “esports athletes,” and research suggests that exercise may be a beneficial component of esports training. Yet esports athletes are stereotyped similarly to casual gamers, for example, sedentary and not physically active. The purpose of this research was to compare physical activity and sedentary behavior between esports athletes on a team or club and casual gamers. Data were collected via an online survey (N = 532 total; n = 172 women). The survey assessed physical activity behaviors (i.e., International Physical Activity Questionnaire), time spent playing games, and esports affiliation. Independent samples t tests and analysis of variance were used for comparisons. Esports athletes on a team or club reported significantly more (F = 67.99, p < .001) physical activity (5,706 ± 4,558 metabolic equivalent min/week) compared to casual gamers (2,738 ± 2,792 metabolic equivalent min/week). There was a significant interaction between the effects of gender and group (F = 5.680, p = .018) on vigorous physical activity. Esports athletes on a team or club also reported significantly less (F = 77.436, p < .001) sedentary behavior compared to casual gamers. There was no reported difference in time spent playing video games between groups (t = 1.416, p = .157). In conclusion, esports athletes on a team or club were more physically active and less sedentary than their casual counterparts.","PeriodicalId":493796,"journal":{"name":"Journal of Electronic Gaming and Esports","volume":"18 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Esports Athletes on a Team or Club Are More Physically Active and Less Sedentary Than Equally Experienced, Casual Video Gamers\",\"authors\":\"Bryan Dowdell, Andrew Lepp, Brian H. Yim, Jacob E. Barkley\",\"doi\":\"10.1123/jege.2023-0012\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Literature and governing agencies refer to gamers who partake in esports as “esports athletes,” and research suggests that exercise may be a beneficial component of esports training. Yet esports athletes are stereotyped similarly to casual gamers, for example, sedentary and not physically active. The purpose of this research was to compare physical activity and sedentary behavior between esports athletes on a team or club and casual gamers. Data were collected via an online survey (N = 532 total; n = 172 women). The survey assessed physical activity behaviors (i.e., International Physical Activity Questionnaire), time spent playing games, and esports affiliation. Independent samples t tests and analysis of variance were used for comparisons. Esports athletes on a team or club reported significantly more (F = 67.99, p < .001) physical activity (5,706 ± 4,558 metabolic equivalent min/week) compared to casual gamers (2,738 ± 2,792 metabolic equivalent min/week). There was a significant interaction between the effects of gender and group (F = 5.680, p = .018) on vigorous physical activity. Esports athletes on a team or club also reported significantly less (F = 77.436, p < .001) sedentary behavior compared to casual gamers. There was no reported difference in time spent playing video games between groups (t = 1.416, p = .157). In conclusion, esports athletes on a team or club were more physically active and less sedentary than their casual counterparts.\",\"PeriodicalId\":493796,\"journal\":{\"name\":\"Journal of Electronic Gaming and Esports\",\"volume\":\"18 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Electronic Gaming and Esports\",\"FirstCategoryId\":\"0\",\"ListUrlMain\":\"https://doi.org/10.1123/jege.2023-0012\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Electronic Gaming and Esports","FirstCategoryId":"0","ListUrlMain":"https://doi.org/10.1123/jege.2023-0012","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Esports Athletes on a Team or Club Are More Physically Active and Less Sedentary Than Equally Experienced, Casual Video Gamers
Literature and governing agencies refer to gamers who partake in esports as “esports athletes,” and research suggests that exercise may be a beneficial component of esports training. Yet esports athletes are stereotyped similarly to casual gamers, for example, sedentary and not physically active. The purpose of this research was to compare physical activity and sedentary behavior between esports athletes on a team or club and casual gamers. Data were collected via an online survey (N = 532 total; n = 172 women). The survey assessed physical activity behaviors (i.e., International Physical Activity Questionnaire), time spent playing games, and esports affiliation. Independent samples t tests and analysis of variance were used for comparisons. Esports athletes on a team or club reported significantly more (F = 67.99, p < .001) physical activity (5,706 ± 4,558 metabolic equivalent min/week) compared to casual gamers (2,738 ± 2,792 metabolic equivalent min/week). There was a significant interaction between the effects of gender and group (F = 5.680, p = .018) on vigorous physical activity. Esports athletes on a team or club also reported significantly less (F = 77.436, p < .001) sedentary behavior compared to casual gamers. There was no reported difference in time spent playing video games between groups (t = 1.416, p = .157). In conclusion, esports athletes on a team or club were more physically active and less sedentary than their casual counterparts.