电子游戏中的非线性故事对学习障碍学生认知发展的影响

Q3 Social Sciences
Abdullah Ahmed Almulla, M. Khasawneh, S. Abdel-Hadi, H. Jarrah
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引用次数: 1

摘要

本研究旨在回答 "玩电子游戏是否会影响沙特阿拉伯有学习障碍的学生的认知发展 "这一问题,研究玩电子游戏的认知结果可能存在的性别差异。研究采用定量研究方法,调查玩电子游戏的某些方面,如游戏频率、游戏类型和游戏时长,是否与 350 名抽样学生在记忆、注意力和解决问题方面的认知能力增长有关。研究结果表明,频繁玩电子游戏和参与某些游戏类型(如动作游戏和角色扮演游戏)与学生认知发展的提高之间存在联系。研究还注意到,在记忆力、注意力和解决问题能力的测试中,女性参与者的成绩一直优于男性参与者,这突出表明了性别的调节作用。这些结果对教育工作者、家长和政策制定者具有重大影响。因此,我们认为有必要培养学生健康的游戏习惯,并采用适合男女学生的策略,阐明电子游戏作为促进认知成长的工具所具有的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Influence of Non-linear Storytelling in Video Games on Cognitive Development among Students with Learning Disabilities
This study seeks to answer the question, aiming to investigate whether playing video games affects the cognitive development of students with learning impairments in Saudi Arabia" by looking at the possibility of gender differences in the cognitive results of video game play. A quantitative method of research was used to investigate whether or not certain aspects of video game play, such as playing frequency, game genre, and length, are associated with cognitive growth in memory, attention, and problem-solving among a sample of 350 students. The results showed a link between frequent play and involvement in certain game genres, such as action and role-playing games, to the improvement of students’ cognitive development. It was also noted that female participants consistently outperformed male participants on tests of memory, attention, and problem-solving, highlighting the moderating influence of gender. These results have major ramifications for educators, parents, and policymakers. Thus, the need to develop healthy gaming habits and apply strategies that are welcoming to students of both sexes, illuminating the potential of video games as tools for fostering cognitive growth is deemed necessary.
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来源期刊
CiteScore
2.10
自引率
0.00%
发文量
220
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