通过 STEAM 方法使用增强现实技术提高学生的几何概念问题解决能力

H. Nindiasari, Muhammad Farhan Pranata, Sukirwan Sukirwan, S. Sugiman, M. Fathurrohman, Agus Ruhimat, Yuyu Yuhana
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引用次数: 0

摘要

本研究以增强现实技术(AR)为基础,采用科学、技术、工程、艺术、数学(STEAM)方法开发学习媒体,以提高学生解决几何概念数学问题的能力。该方法采用基于设计的研究(DBR)。开发阶段包括需求评估和文献审查、设计和开发、分析用户反应的用户测试以及对所开发媒体设备的评估和检查。专家测试的研究对象包括媒体专家和教育专家、教师的实用性测试、10 名高中生的反应测试以及印度尼西亚 30 所高中的考试阶段测试。使用的工具包括媒体专家问卷、教育专家问卷、实用性问卷和测试。开发的媒体名为 "增强现实数学"(ARM)。这项研究的结果是:1)ARM 媒体专家测试结果为 "非常好";2)ARM 教育媒体专家测试结果为 "非常好";3)ARM 媒体实用性测试结果为 "好";4)使用 ARM 媒体的学生的反应为 "非常好";5)ARM 媒体可以提高数学问题解决能力,结果为 "中等"。本研究的结果表明,使用 STEAM 方法,ARM 媒体可有效提高学生解决中等类别几何概念问题的能力。本研究的结论是,使用 ARM 媒体和 STEAM 学习可以提高几何概念的解题能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The use of augmented reality to improve students' geometry concept problem-solving skills through the STEAM approach
This research develops learning media with a Science, Technology, Engineering, Art, Mathematics (STEAM) approach based on Augmented Reality (AR) to improve students' mathematical problem-solving abilities on geometric concepts. This method uses design-based research (DBR). The development stages consist of needs assessment and literature review, design and development, user testing to analyze user responses and evaluation and examination of the media devices being developed. The research subjects for expert tests included media experts and education experts, practicality tests for teachers, response tests for ten high school students, and examination stage tests for 30 high schools in Indonesia. The instruments used were media expert questionnaires, education expert questionnaires, practicality questionnaires, and tests. The media developed is called Augmented Reality Mathematics (ARM). The results of this research are 1) ARM media expert test in the very good category, 2) ARM educational media expert test in the very good category, 3) ARM media practicality test in the good category, 4) responses from students who use ARM media in the very good category, and 5) ARM media can improve mathematical problem-solving abilities in the moderate category. The findings of this research are that AR media is effectively used to improve students' problem-solving abilities in medium-category geometry concepts using the STEAM approach. This research concludes that using ARM media with STEAM learning can improve problem-solving abilities in geometric concepts.
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