模拟无家可归的情境:护理专业学生对通过虚拟体现进行学习的看法

Niki Soilis, E. Kinsella, François Filion, Jason M. Harley, F. Bhanji, Fernanda Claudio, Laurence Roy, Vivetha Thambinathan, Nadja Benmohamed
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引用次数: 0

摘要

[1,2,3,4]培养新兴的卫生专业人员以应对他们复杂的健康需求,需要创新的教育方法,促进以人为本的护理,激发对影响医疗服务的个人、人际和结构性因素的批判性反思和行动。 研究设计参考了批判性转化学习理论和体现理论。 20 名护理专业学生参与了 12 分钟的虚拟现实体验,随后进行了 1:1 的汇报访谈。汇报访谈采用了 "促进模拟卓越和反思性学习(PEARLS)"框架的改编版,以激发学生对体验的反思。对访谈进行了录音和逐字记录。数据分析过程包括阅读所有记录誊本以了解整体情况,绘制每份记录誊本的思维导图,确定贯穿数据集的主题,以及使用 Quirkos 软件对数据进行编码。六个初步的主题包括:a) 通过故事看人;b) 颠覆假设和质疑陈规定型观念;c) 体现情感意识;d) 护理面临的挑战;e) 认识到无家可归者的脆弱性;f) 沉浸式学习体验的质量。这些研究结果有助于我们了解虚拟现实模拟作为一种创新方法,在卫生专业教育中促进有关无家可归者的学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Simulating a situation of homelessness: nursing students' perceptions of learning through virtual embodiment
Individuals experiencing homelessness encounter unique challenges in accessing and receiving care in our health systems[1,2,3,4]  Preparing emerging health professionals to respond to their complex health needs will require innovative educational approaches that promote person-centered care, and stimulate critical reflection and action towards the personal, interpersonal and structural factors that shape health care delivery.[5,6,7] This presentation reports on preliminary findings of phase 1 of a critical qualitative case study of nursing student’s perceptions of learning about the experience of homelessness, through a virtual reality educational experience.  The study design was informed by critical transformative learning theories and theories of embodiment.  Twenty nursing students were engaged in a virtual reality experience of 12 minutes, followed by a 1:1 debrief interview. The debrief interview used an adapted version of the Promoting Excellence and Reflective Learning in Simulation (PEARLS) framework to elicit students’ reflections on the experience. The interviews were audio recorded and transcribed verbatim. Data analysis involved a process of reading all of the transcripts for a sense of the whole, mindmapping each of the transcripts, identifying themes that permeated the data set, and coding data in Quirkos software. Six preliminary themes include: a) seeing the person through story, b) destabilizing assumptions and questioning stereotypes, c) embodied emotional awareness, d) challenges to care, e) recognizing vulnerability of people experiencing homelessness, and f) quality of the immersive experience in learning. The findings contribute to our knowledge about virtual reality simulation as an innovative approach to fostering learning about homelessness in health professions education.  
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