沉浸式虚拟现实严肃游戏在治疗精神分裂症阴性症状中的应用

Comput. Pub Date : 2024-01-31 DOI:10.3390/computers13020042
Beatriz Miranda, P. Rego, Luís Romero, Pedro Miguel Moreira
{"title":"沉浸式虚拟现实严肃游戏在治疗精神分裂症阴性症状中的应用","authors":"Beatriz Miranda, P. Rego, Luís Romero, Pedro Miguel Moreira","doi":"10.3390/computers13020042","DOIUrl":null,"url":null,"abstract":"Schizophrenia is a mental illness that requires the use of cognitive treatments to decrease symptoms in which the use of medication is less effective. Innovative strategies such as the use of Virtual Reality (VR) are being tested, but there is still a long way into developing solutions as effective as the current conventional forms of treatment. To study more effective forms of developing these systems, an immersive VR game with a tutorial and two levels of difficulty was developed. Tests were performed in twenty-one healthy subjects, showing promising results, indicating VR’s potential as a complementary approach to conventional treatments for schizophrenia. When properly applied, the use of VR could lead to more efficient and accessible treatments, potentially reducing its costs and reaching a broader population.","PeriodicalId":10526,"journal":{"name":"Comput.","volume":"385 ","pages":"42"},"PeriodicalIF":0.0000,"publicationDate":"2024-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Application of Immersive VR Serious Games in the Treatment of Schizophrenia Negative Symptoms\",\"authors\":\"Beatriz Miranda, P. Rego, Luís Romero, Pedro Miguel Moreira\",\"doi\":\"10.3390/computers13020042\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Schizophrenia is a mental illness that requires the use of cognitive treatments to decrease symptoms in which the use of medication is less effective. Innovative strategies such as the use of Virtual Reality (VR) are being tested, but there is still a long way into developing solutions as effective as the current conventional forms of treatment. To study more effective forms of developing these systems, an immersive VR game with a tutorial and two levels of difficulty was developed. Tests were performed in twenty-one healthy subjects, showing promising results, indicating VR’s potential as a complementary approach to conventional treatments for schizophrenia. When properly applied, the use of VR could lead to more efficient and accessible treatments, potentially reducing its costs and reaching a broader population.\",\"PeriodicalId\":10526,\"journal\":{\"name\":\"Comput.\",\"volume\":\"385 \",\"pages\":\"42\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-01-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Comput.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3390/computers13020042\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Comput.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3390/computers13020042","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

精神分裂症是一种需要通过认知治疗来减轻症状的精神疾病,而药物治疗的效果较差。目前正在测试使用虚拟现实(VR)等创新策略,但要开发出与当前传统治疗方法同样有效的解决方案,还有很长的路要走。为了研究开发这些系统的更有效形式,我们开发了一款具有教程和两个难度级别的沉浸式 VR 游戏。对 21 名健康受试者进行了测试,结果表明,VR 作为精神分裂症传统治疗方法的一种补充方法,具有广阔的前景。如果应用得当,使用虚拟现实技术可以带来更有效、更方便的治疗,有可能降低成本,惠及更多人群。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Application of Immersive VR Serious Games in the Treatment of Schizophrenia Negative Symptoms
Schizophrenia is a mental illness that requires the use of cognitive treatments to decrease symptoms in which the use of medication is less effective. Innovative strategies such as the use of Virtual Reality (VR) are being tested, but there is still a long way into developing solutions as effective as the current conventional forms of treatment. To study more effective forms of developing these systems, an immersive VR game with a tutorial and two levels of difficulty was developed. Tests were performed in twenty-one healthy subjects, showing promising results, indicating VR’s potential as a complementary approach to conventional treatments for schizophrenia. When properly applied, the use of VR could lead to more efficient and accessible treatments, potentially reducing its costs and reaching a broader population.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信