创新的学习环境:G-MOOC 4D增强视觉障碍者的学习动力

Rujianto Eko Saputro, Berlilana Berlilana, Wiga Maaulana Baihaqi, Sarmini Sarmini, Y. Purwati, F. S. Utomo
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引用次数: 0

摘要

在印度尼西亚,学龄儿童中视力障碍者越来越多,因此需要专门的在线学习解决方案。G-MOOC 4D平台是一个新颖的学习管理系统(LMS),旨在利用游戏化和人工智能来提高视障用户的可访问性,从而满足这一需求。本研究报告介绍了在 G-MOOC 4D 框架内开发和测试两种人工智能模型的情况:一种是用于安全用户认证的面部识别模型,另一种是用于交互式学习的语音命令模型。由专家用户(即一所特殊学校的教师)进行的用户接受度测试(UAT)显示,该平台的功能获得了很高的认可率。结果表明,人脸检测的所有指标、准确度、精确度和召回率在 40 厘米的距离内都达到了最佳值。在该距离上的各项指标得分分别为:精确度:100%;准确度:98%;召回率:97%:97%.此外,所测试的语音指令功能的识别率达到了 100%,这反映出该平台具有极大缓解视障学生学习过程的潜力。这些发现强调了将辅助技术整合到教育平台中的重要性,以确保所有学生都能获得平等的学习机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
AN INNOVATIVE LEARNING ENVIRONMENT: G-MOOC 4D TO ENHANCE VISUAL IMPAIRMENTS LEARNING MOTIVATION
The proliferation of visual impairment among school-age children in Indonesia has prompted the need for specialized online learning solutions. The G-MOOC 4D platform, a novel Learning Management System (LMS), is designed to address this need by leveraging gamification and artificial intelligence to enhance accessibility for visually impaired users. This study reports on the development and testing of two AI models within the G-MOOC 4D framework: a facial recognition model for secure user authentication and a voice command model for interactive learning. User Acceptance Testing (UAT), conducted with expert users, namely teachers at a special needs school, showed high approval rates for the platform's features. The results show that all metrics, accuracy, precision, and recall reach their optimal values at a distance of 40 cm for face detection. The respective metric scores at that distance, precision: 100%, accuracy: 98%, and recall: 97%. Additionally, the voice command functionality tested achieved a 100% recognition rate, reflecting the platform’s potential to significantly ease the learning process for visually impaired students. The findings underscore the importance of integrating assistive technologies into educational platforms to ensure all students have equal access to learning opportunities.
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