打破受众参与艺术和沉浸式虚拟故事体验研究的学科界限

Agnieszka Wlazeł
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引用次数: 0

摘要

本文探讨了观众参与沉浸式虚拟故事和一般艺术的体验,将其置于观众艺术参与研究的大背景下进行研究。文献综述表明,观众的参与体验是特定艺术和个人背景下的一个过程。然而,观众研究缺乏一种方法来实证研究定向(叙事阶段)参与的复杂性和动态性。本文介绍了一项关于沉浸式 VR 戏剧体验的探索性试点研究。通过对体验同一艺术项目的不同参与者的数据进行比较,证明即使是一个简单的研究设计,将身体数据和观众在特定艺术作品背景下的反思结合起来,也能为从业人员和研究人员带来有价值的见解。本文赞同在参与研究中使用混合方法设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Breaking Disciplinary Boundaries in Studies of Audience Experience of Engagement with Art and Immersive Virtual Stories
The paper examines the audience experience of engagement with immersive virtual stories and art in general, positioning it within the broader context of audience art engagement studies. The literature review indicates that the audiences' experience of engagement is a process in specific artistic and personal contexts. Yet, audience studies lack an approach to empirically study the complexity and dynamics of directed (in narrative stages) engagement. The paper presents an exploratory pilot study of the experience of immersive VR theatre. The comparison of the data of different participants experiencing the same art project demonstrates that even a simple research design integrating bodily data and audience reflection in the context of the specific artwork can bring insights valuable for practitioners and researchers. The paper endorses the use of the mixed method design in engagement studies.
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