利用虚拟设计物品和社区叙事丰富博物馆藏品:弹出式虚拟现实博物馆

Lily Díaz-Kommonen, Leena Svinhufvud, Susanna Thiel, Gautam Vishwanath
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引用次数: 0

摘要

在 Pop-up-VR 博物馆中,人们可以通过虚拟现实体验探索设计博物馆收藏的部分设计物品,同时还可以了解在与老年社区和博物馆游客等举办的研讨会中收集的故事和意见。博物馆与阿尔托大学艺术与媒体系在欧盟地平线 2020 项目 SPICE(2020-2023 年)中的合作,旨在通过文化遗产增强社会凝聚力和包容性。文章利用在该项目中设计和开发的语义工具,研究如何促进新形式的 "公民策展 "活动。文章讨论了媒体设计师、遗产专业人员和不同用户群体之间的共同设计过程,他们对博物馆数据和芬兰设计遗产有着不同的理解和需求。在博物馆中,以社区为基础的数据引发了实际问题和伦理问题。此外,新的数字艺术品也对现有系统提出了挑战:在弹出式 VR 博物馆中与用户对话的过程中,博物馆藏品中应该保留哪些内容以及如何保留这些内容;这些新数据是否要求重新评估以前的信息;如何记录和描述创造新数字艺术品的过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enriching Museum Collection with Virtual Design Objects and Community Narratives: Pop-up-VR Museum
In the Pop-up-VR Museum, a selection of design objects from the Design Museum collection can be explored as virtual reality experience together with stories and comments collected in workshops organized with senior communities and museum visitors amongst others. The collaboration between the museum and the Aalto University Department of Art and Media in the EU Horizon 2020 project SPICE (2020–2023), seeks to increase social cohesion and inclusion through cultural heritage. Using semantic tools designed and developed in the project, it studies ways to promote novel forms of “citizen curation” activities. The article discusses the co-design process between media designers, heritage professionals, and different user communities, with varying understandings and needs regarding museum data and Finnish design heritage. In the museum, community-based data raises practical as well as ethical issues. Also the new digital artifacts challenge existing systems: what and how should be preserved in the museum collection from the dialogue with the user that takes place in the Pop-up VR Museum and does this new data demand re-assessing earlier information and, how does should the process of creating new digital artifacts be documented and described.
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