专业滑板裤的设计:根据三维运动学分析进行各种滑板动作的设计

IF 1 4区 工程技术 Q3 MATERIALS SCIENCE, TEXTILES
Xiao Wei, Jin Zhou
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引用次数: 0

摘要

滑板运动的流行使世界各地的爱好者越来越多。此外,滑板运动在国际上也越来越专业化。专业滑板裤被视为关键装备,其设计研究不容忽视。本研究旨在利用运动捕捉技术测量滑板运动员在运动过程中关键下肢关节的角度变化特征,测量膝关节在运动过程中的长度,并建立一个描述角度和长度变化特征的公式。该公式将为设计滑板裤膝关节弹性提供数据参考。因此,本研究方法的第一步是使用 Vicon 运动捕捉系统测试和分析七名滑手在下蹲、跳跃、ollie、pop shove it、后跟空翻、kickflip 和 180°ollie 中的运动学特征。根据运动学特征,将动态动作分解为 0°、45°、90°、112.5° 和 135°的静态姿势。然后采用体表绘图法测量受试者膝关节体表尺寸的变化。然后,对实验数据进行分析,探讨角度和长度变化之间的关系。最后,根据数据进行设计。对实验数据的分析和处理得出了以下结论:(1)滑板运动中最显著的膝关节变化特征是在回转时观察到的角度变化。 2)膝关节皮肤拉伸变形在腿前中线 y2 处最为明显。(3) 根据实验数据得出了运动学与滑板长裤结构设计之间的关系。具体来说,角度变化与长度变化之间的关系式为 y2 = 0.0442x + 23.906。(4) 结果表明,前中线皮肤拉伸的极限范围在-0.7 至 6.3 厘米之间。因此,专业滑板裤膝盖部分的松紧设计不应超过 6.3 厘米。这一研究方法可为专业滑板裤提供有效的设计方案,也可应用于其他类型的裤子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Professional skateboarding trousers design: according to the three-dimensional kinematic analysis for varied skateboarding manoeuvres
The popularity of skateboarding has caused an expansion of enthusiasts worldwide. Moreover, skateboarding is becoming increasingly professional at an international level. Professional skateboarding trousers are regarded as critical equipment and their design research should not be overlooked. This research aims to use motion capture to measure the angular changes characteristics of critical lower limb joints in skaters during sports activities, measure the length of the knee joint during actions, and establish a formula that describes the change characteristics between the angle and the length. The formula would allow for a data reference when designing the elasticity at the knee joints of skateboarding trousers. Thus, the initial step in this research methodology was to use a Vicon motion capture system to test and analyse the kinematic characteristics of seven skaters in the squat, jump, ollie, pop shove it, heel flip, kickflip, and 180° ollie. Based on the kinematic characteristics, the dynamic movements were broken down into static postures at 0°, 45°, 90°, 112.5°, and 135°. The body surface drawing method was then employed to measure changes in the knee joint body surface dimensions of the subjects. Next, the experimental data were analysed to explore the relationship between angle and length changes. Finally, the design was developed based on the data. Analysis and processing of the experimental data yielded the following conclusions: (1) The most significant knee joint change characteristics during skateboarding was the angle change observed during an ollie. (2) Knee joint skin stretch deformation is most evident in the anterior mid-leg line y2. (3) The relationship between kinematics and the structural design of skateboarding trousers was derived from the experimental data. Specifically, the equation for the relationship between angle change and length change is given by y2 = 0.0442x + 23.906. (4) The results show that the extreme range of skin stretching in the anterior midline is between –0.7 and 6.3 cm. Therefore, the loose design of the knee part of professional skateboarding trousers should not exceed 6.3 cm. This research approach can offer an effective design solution for professional skateboard trousers and can also be applied to other types of trousers.
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来源期刊
Industria Textila
Industria Textila 工程技术-材料科学:纺织
CiteScore
1.80
自引率
14.30%
发文量
81
审稿时长
3.5 months
期刊介绍: Industria Textila journal is addressed to university and research specialists, to companies active in the textiles and clothing sector and to the related sectors users of textile products with a technical purpose.
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