Fivia Eliza, Muhammad Hakiki, Radinal Fadli, Ahmad Ridoh, Fauziah Fauziah, Riko Muhammmad Suri, Hermanto Hermanto, Jefdy Kurniawan, Yayuk Hidayah
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The analysis of questionnaire-based data conducted by media and material experts categorized the Android-based learning media as \"Appropriate\", achieving an over-all average of 82.51% and 82.29%, respectively. Meanwhile, student evaluations rated this media as \"Feasible\" with a score of 82.72%. In conclusion, the development of this Android-based mobile learning application for computer operating system material demonstrates significant potential as an innovative educational tool. The validation process highlighted its potential effectiveness and offered valuable recommendations to enhance its educational value. These findings make a meaningful contribution to the ongoing discourse surrounding the integration of technology-driven learning approaches into traditional education, benefiting educators and developers seeking to create impactful mobile learning experiences.","PeriodicalId":515899,"journal":{"name":"TEM Journal","volume":"58 9","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-02-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Android-Based Mobile Learning Application Using App Inventor on Computer Operating System Material: The Development and Validity Study\",\"authors\":\"Fivia Eliza, Muhammad Hakiki, Radinal Fadli, Ahmad Ridoh, Fauziah Fauziah, Riko Muhammmad Suri, Hermanto Hermanto, Jefdy Kurniawan, Yayuk Hidayah\",\"doi\":\"10.18421/tem131-65\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Mobile learning apps are widely acknowledged for their effectiveness in enhancing learning results. This study aims to develop and validate an Android-based mobile learning app for computer operating system principles. Using the user-friendly App Inventor platform known for visual programming, it integrates interactive modules and multimedia for diverse learning styles. The study adopted a Research and Development approach following the ADDIE model (analysis, design, development, implementation, and evaluation). The research was conducted at Universitas Negeri Padang and Universitas Muhammadiyah Muara Bungo and involved 10 participants. The analysis of questionnaire-based data conducted by media and material experts categorized the Android-based learning media as \\\"Appropriate\\\", achieving an over-all average of 82.51% and 82.29%, respectively. Meanwhile, student evaluations rated this media as \\\"Feasible\\\" with a score of 82.72%. 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引用次数: 0
摘要
移动学习应用程序在提高学习效果方面的有效性已得到广泛认可。本研究旨在开发和验证一个基于安卓系统的计算机操作系统原理移动学习应用程序。该应用程序使用了以可视化编程而著称的用户友好型 App Inventor 平台,集成了互动模块和多媒体,适合不同的学习风格。该研究采用了一种遵循 ADDIE 模型(分析、设计、开发、实施和评估)的研究与开发方法。研究在巴东国立大学(Universitas Negeri Padang)和穆罕默迪亚大学(Universitas Muhammadiyah Muara Bungo)进行,共有 10 人参与。媒体专家和教材专家对问卷数据进行了分析,将基于安卓系统的学习媒体归类为 "适当",总体平均得分分别为 82.51% 和 82.29%。同时,在学生的评价中,该媒体被评为 "可行",得分率为 82.72%。总之,这个基于安卓系统的计算机操作系统材料移动学习应用程序的开发,显示了其作为创新教育工具的巨大潜力。验证过程突出了其潜在的有效性,并为提高其教育价值提供了宝贵的建议。这些研究结果对目前围绕将技术驱动的学习方法融入传统教育的讨论做出了有意义的贡献,使寻求创造有影响力的移动学习体验的教育工作者和开发人员受益匪浅。
Android-Based Mobile Learning Application Using App Inventor on Computer Operating System Material: The Development and Validity Study
Mobile learning apps are widely acknowledged for their effectiveness in enhancing learning results. This study aims to develop and validate an Android-based mobile learning app for computer operating system principles. Using the user-friendly App Inventor platform known for visual programming, it integrates interactive modules and multimedia for diverse learning styles. The study adopted a Research and Development approach following the ADDIE model (analysis, design, development, implementation, and evaluation). The research was conducted at Universitas Negeri Padang and Universitas Muhammadiyah Muara Bungo and involved 10 participants. The analysis of questionnaire-based data conducted by media and material experts categorized the Android-based learning media as "Appropriate", achieving an over-all average of 82.51% and 82.29%, respectively. Meanwhile, student evaluations rated this media as "Feasible" with a score of 82.72%. In conclusion, the development of this Android-based mobile learning application for computer operating system material demonstrates significant potential as an innovative educational tool. The validation process highlighted its potential effectiveness and offered valuable recommendations to enhance its educational value. These findings make a meaningful contribution to the ongoing discourse surrounding the integration of technology-driven learning approaches into traditional education, benefiting educators and developers seeking to create impactful mobile learning experiences.