通过基于角色扮演的需求工程远程教育方法培养软技能

G. T. Macedo, A. Fontão, B. Gadelha
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引用次数: 0

摘要

需求工程学的教学需要采用教学技巧来培养学生识别用户需求和设计软件解决方案的技术能力。此外,由于需求工程涉及小组工作,学生必须培养沟通、换位思考和解决冲突等社交技能。在远程学习场景中,由于互动有限,培养这些技能变得更具挑战性。为了满足这些需求,本文提出了一种基于项目的远程协作学习方法,它结合了角色扮演和 "发送问题 "学习技术。在这种方法中,学生以小组为单位,扮演客户和软件开发人员两种角色,合作开展软件项目。我们在两个周期的行动研究中对这种方法进行了评估,这两个周期分别在软件工程本科课程的两个学科中进行,分别涉及高年级学生和初学者。在高年级学生的课堂上,我们观察到该方法提高了沟通技能、分析推理能力、冲突解决能力和同理心。为了验证这些结果,我们对初学者进行了一项新的研究,尽管他们在团队交流方面需要更多支持,但还是取得了积极的成果。作为我们的主要贡献,我们为在线实施这种协作学习方法提供了指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Building soft skills through a role-play based approach for Requirements Engineering remote education
Teaching Requirements Engineering requires adopting pedagogical techniques to develop students' technical skills for identifying users' needs and designing software solutions. Additionally, since requirements engineering involves group work, students must cultivate social skills such as communication, empathy, and conflict resolution. In remote learning scenarios, developing these skills becomes more challenging due to limited interaction. To address these needs, this paper proposes adapting a project-based collaborative learning approach for remote education that combines Role-Play and Send-a-Problem learning techniques. In this approach, students collaborate on software projects in teams, assuming two roles: customers and software developers. We evaluated this approach during two cycles of Action Research, conducted remotely in two disciplines of a Software Engineering undergraduate course involving advanced and beginner students, respectively. In the advanced students' class, we observed that the methodology enhanced communication skills, analytical reasoning, conflict resolution, and empathy. To validate these results, we conducted a new study with beginning students, achieving positive outcomes despite the need for more support in team communication. As our primary contribution, we provide guidelines for implementing this collaborative learning approach online.
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来源期刊
Journal of the Brazilian Computer Society
Journal of the Brazilian Computer Society Computer Science-Computer Science (all)
CiteScore
2.40
自引率
0.00%
发文量
2
期刊介绍: JBCS is a formal quarterly publication of the Brazilian Computer Society. It is a peer-reviewed international journal which aims to serve as a forum to disseminate innovative research in all fields of computer science and related subjects. Theoretical, practical and experimental papers reporting original research contributions are welcome, as well as high quality survey papers. The journal is open to contributions in all computer science topics, computer systems development or in formal and theoretical aspects of computing, as the list of topics below is not exhaustive. Contributions will be considered for publication in JBCS if they have not been published previously and are not under consideration for publication elsewhere.
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