凯米-阿德提巴的《孩子王 2》中作为故事和情节元素的数字设备分析

Ihuoma Okorie
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引用次数: 0

摘要

技术领域所经历的扩张已经发展到一个水平,现在它已在生活的各个领域发挥作用。这也是尼日利亚现代电影中频繁出现数码设备的原因。然而,在《孩子王 2》中,数字设备作为适当道具的部署及其在突出主题方面的相关性并未得到足够的重视。本文运用叙事学理论和用户界面模型,研究了数字设备作为导演赋予角色的道具,通过与角色的互动来突出影片的主题。本研究依赖于第一手资料和第二手资料。分析基于四个方面,即设置、复杂化、发展和高潮。研究结果表明,用户界面和用户体验提供并展示了展现影片主题的最佳方式。因此,作为导演部署的属性,角色与设备的界面是体验的决定性因素。总之,《孩子王 2》的主题关注点高度依赖于人物与数字设备的互动。因此,数字设备是导演用来揭示影片关键真相和人物内在本质的故事和情节元素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An analysis of digital devices as elements of storytelling and emplotment in Kemi Adetiba’s King of Boys II
The expansion experienced in the field of technology has blossomed to a level where it is now functional in every field and area of life. This explains its frequent appearance in modern Nigerian films. However, the deployment of digital devices as appropriate props and their relevance in highlighting the thematic concerns in King of Boys II has not received adequate attention. Using the theory of Narratology and the User Interface Model, this paper examines digital devices as props arrogated to characters by the director, used to highlight the film’s thematic concerns through its interface with characters. The study relies on both primary and secondary sources. Analysis is based on four aspects which are set up, complication, development, and climax. Findings show that the user-interface and user-experience provided and showcased an optimal way of presenting the thematic concerns in the film. Thus, as properties deployed by the director, the characters interface with the device is a determinant factor for the experience. In all, the thematic concerns in King of Boys II were highly dependent on the character’s interface with digital devices. Therefore, digital devices are elements of storytelling and emplotment used by the director to reveal key truths about the film and the inner nature of characters.
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