手握数据立方体:在混合现实中可视化三维时空数据的有形立方体设计空间

ArXiv Pub Date : 2024-03-11 DOI:10.1145/3613904.3642740
Shuqi He, Haonan Yao, Luyan Jiang, Kaiwen Li, Nan Xiang, Yue Li, Hai-Ning Liang, Lingyun Yu
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引用次数: 0

摘要

混合现实(MR)环境中的有形界面可以实现直观的数据交互。有形立方体具有丰富的交互能力、高可操作性和稳定的结构,特别适合探索多维数据类型。然而,这些立方体的设计潜力尚未得到充分开发。本研究介绍了 MR 中有形立方体的设计空间,重点关注交互空间、可视化空间、尺寸和多重性。利用时空数据,我们在一个工作坊(24 人)中探索了这些立方体的交互能力。我们确定了独特的交互方式,如旋转、点击和堆叠,这些都与增强现实(AR)可视化命令相关联。通过整合用户识别的交互方式,我们为有形立方体的交互和可视化创建了一个设计空间。我们开发并评估了使用小立方体可视化全球卫生支出的原型,该原型支持单个和组合立方体操作。这项研究增强了我们对 MR 中有形交互的掌握,为未来在各种数据环境中的设计和应用提供了启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed Reality
Tangible interfaces in mixed reality (MR) environments allow for intuitive data interactions. Tangible cubes, with their rich interaction affordances, high maneuverability, and stable structure, are particularly well-suited for exploring multi-dimensional data types. However, the design potential of these cubes is underexplored. This study introduces a design space for tangible cubes in MR, focusing on interaction space, visualization space, sizes, and multiplicity. Using spatio-temporal data, we explored the interaction affordances of these cubes in a workshop (N=24). We identified unique interactions like rotating, tapping, and stacking, which are linked to augmented reality (AR) visualization commands. Integrating user-identified interactions, we created a design space for tangible-cube interactions and visualization. A prototype visualizing global health spending with small cubes was developed and evaluated, supporting both individual and combined cube manipulation. This research enhances our grasp of tangible interaction in MR, offering insights for future design and application in diverse data contexts.
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