从符号距离边界提取多边形的快速算法的理论和经验分析

IF 1.8 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Algorithms Pub Date : 2024-03-27 DOI:10.3390/a17040137
Nenad Markuš, Mirko Sužnjević
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引用次数: 0

摘要

最近,由于签名距离约束表示法在三维形状建模方面的独特性能,人们对其重新产生了兴趣。尤其是基于深度学习的边界。然而,在大多数计算机图形应用中,使用多边形是有益的。因此,在本文中,我们介绍并研究了一种渐近快速方法,用于将带符号的距离边界转换为多边形网格。这是通过将球面跟踪(或光线行进)原理与传统多边形化技术(如行进立方体)相结合来实现的。我们提供的理论和实验证据表明,对于具有 N3 个单元的多边形网格,这种方法的计算复杂度为 O(N2logN)。该算法在一组原始形状和通过机器学习(以神经网络表示)从点云生成的签名距离边界上进行了测试。鉴于该算法的速度、实施简单性和可移植性,我们认为它在建模阶段和形状压缩存储阶段都很有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Theoretical and Empirical Analysis of a Fast Algorithm for Extracting Polygons from Signed Distance Bounds
Recently, there has been renewed interest in signed distance bound representations due to their unique properties for 3D shape modelling. This is especially the case for deep learning-based bounds. However, it is beneficial to work with polygons in most computer graphics applications. Thus, in this paper, we introduce and investigate an asymptotically fast method for transforming signed distance bounds into polygon meshes. This is achieved by combining the principles of sphere tracing (or ray marching) with traditional polygonization techniques, such as marching cubes. We provide theoretical and experimental evidence that this approach is of the O(N2logN) computational complexity for a polygonization grid with N3 cells. The algorithm is tested on both a set of primitive shapes and signed distance bounds generated from point clouds by machine learning (and represented as neural networks). Given its speed, implementation simplicity, and portability, we argue that it could prove useful during the modelling stage as well as in shape compression for storage.
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来源期刊
Algorithms
Algorithms Mathematics-Numerical Analysis
CiteScore
4.10
自引率
4.30%
发文量
394
审稿时长
11 weeks
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