{"title":"游戏式人才选拔:从招聘人员和求职者的角度看传统与游戏相关人员选拔方法的使用及其影响","authors":"Marie L. Ohlms, Klaus G. Melchers, Uwe P. Kanning","doi":"10.1111/ijsa.12466","DOIUrl":null,"url":null,"abstract":"<p>Game-related assessments (GRAs) are increasingly gaining interest in practice and research. However, little is known about how recruiters view these methods. This study examined recruiters’ (<i>N</i> = 158) reasons for using GRAs, the influence of their characteristics on their use of these methods, and recruiters’ perceptions of GRAs compared to those of potential applicants (<i>N</i> = 144). Results indicated that perceived ease of use, perceived usefulness, innovativeness in IT, and video game pursuit partly explained recruiters’ intentions to use GRAs, which then predicted actual usage. The expected positive impact on the organizational image and applicant reactions were among the most important reasons for using GRAs. Recruiters and potential applicants perceived GRAs as more enjoyable and modern than traditional assessment methods.</p>","PeriodicalId":51465,"journal":{"name":"International Journal of Selection and Assessment","volume":"32 3","pages":"381-398"},"PeriodicalIF":2.6000,"publicationDate":"2024-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1111/ijsa.12466","citationCount":"0","resultStr":"{\"title\":\"Playful personnel selection: The use of traditional versus game-related personnel selection methods and their perception from the recruiters’ and applicants’ perspectives\",\"authors\":\"Marie L. Ohlms, Klaus G. Melchers, Uwe P. Kanning\",\"doi\":\"10.1111/ijsa.12466\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>Game-related assessments (GRAs) are increasingly gaining interest in practice and research. However, little is known about how recruiters view these methods. This study examined recruiters’ (<i>N</i> = 158) reasons for using GRAs, the influence of their characteristics on their use of these methods, and recruiters’ perceptions of GRAs compared to those of potential applicants (<i>N</i> = 144). Results indicated that perceived ease of use, perceived usefulness, innovativeness in IT, and video game pursuit partly explained recruiters’ intentions to use GRAs, which then predicted actual usage. The expected positive impact on the organizational image and applicant reactions were among the most important reasons for using GRAs. Recruiters and potential applicants perceived GRAs as more enjoyable and modern than traditional assessment methods.</p>\",\"PeriodicalId\":51465,\"journal\":{\"name\":\"International Journal of Selection and Assessment\",\"volume\":\"32 3\",\"pages\":\"381-398\"},\"PeriodicalIF\":2.6000,\"publicationDate\":\"2024-03-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://onlinelibrary.wiley.com/doi/epdf/10.1111/ijsa.12466\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Selection and Assessment\",\"FirstCategoryId\":\"91\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1111/ijsa.12466\",\"RegionNum\":4,\"RegionCategory\":\"管理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"MANAGEMENT\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Selection and Assessment","FirstCategoryId":"91","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/ijsa.12466","RegionNum":4,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"MANAGEMENT","Score":null,"Total":0}
引用次数: 0
摘要
与游戏相关的测评(GRA)越来越受到实践和研究的关注。然而,人们对招聘人员如何看待这些方法却知之甚少。本研究考察了招聘人员(158 人)使用 GRA 的原因、他们的特征对使用这些方法的影响,以及招聘人员与潜在求职者(144 人)对 GRA 的看法。结果表明,易用性感知、有用性感知、信息技术创新性和对视频游戏的追求在一定程度上解释了招聘人员使用 GRA 的意图,进而预测了实际使用情况。预期对组织形象的积极影响和应聘者的反应是使用 GRA 的最重要原因。招聘人员和潜在应聘者认为 GRA 比传统的测评方法更有趣、更现代。
Playful personnel selection: The use of traditional versus game-related personnel selection methods and their perception from the recruiters’ and applicants’ perspectives
Game-related assessments (GRAs) are increasingly gaining interest in practice and research. However, little is known about how recruiters view these methods. This study examined recruiters’ (N = 158) reasons for using GRAs, the influence of their characteristics on their use of these methods, and recruiters’ perceptions of GRAs compared to those of potential applicants (N = 144). Results indicated that perceived ease of use, perceived usefulness, innovativeness in IT, and video game pursuit partly explained recruiters’ intentions to use GRAs, which then predicted actual usage. The expected positive impact on the organizational image and applicant reactions were among the most important reasons for using GRAs. Recruiters and potential applicants perceived GRAs as more enjoyable and modern than traditional assessment methods.
期刊介绍:
The International Journal of Selection and Assessment publishes original articles related to all aspects of personnel selection, staffing, and assessment in organizations. Using an effective combination of academic research with professional-led best practice, IJSA aims to develop new knowledge and understanding in these important areas of work psychology and contemporary workforce management.