建筑师在设计儿童游戏环境时权衡利弊的强化学习代理:定性比较分析

IF 3.2 1区 工程技术 Q2 ENGINEERING, MANUFACTURING
Jin Lee, Seung Wan Hong, Chang-Yeon Cho
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引用次数: 0

摘要

尽管当代儿童学习环境强调促进与身体和社会发展相关的游戏行为和安全,但却没有有效的方法来分析儿童的动态复杂行为。针对这一局限性,本文探讨了基于代理的模拟对建筑师在设计以游戏为导向的儿童学习环境时进行权衡的影响。为了模拟儿童对特定环境的微妙行为反应,本文采用了强化学习(RL)作为开发自主游戏行为的方法。我们与 14 位专业建筑师进行了对比实验,以研究 RL 驱动的代理的能力。系统性定性分析表明,在评估学习环境设计时,RL 代理支持协调复杂的物理约束,并对以儿童为导向的维度有了新的认识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reinforcement-learning agents for architects' trade-offs in designing children's play environment: A qualitative comparative analysis

Although contemporary children's learning environments highlight promoting physical and social development–related play behaviours and safety, there are no valid means to analyse children's dynamic, complex behaviours. To address this limitation, the paper explores the impacts of agent-based simulation on architects' trade-offs in designing children's play-oriented learning environments. To simulate children's subtle behavioural responsiveness to the given environments, this paper adopts reinforcement learning (RL) as a method to develop autonomous play behaviours. A comparative experiment was conducted with 14 professional architects to investigate the capacities of the RL-powered agents. The systemic qualitative analysis indicates that the RL agent supported the coordination of complex physical constraints and new insights into child-oriented dimensions when evaluating the learning environment design.

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来源期刊
Design Studies
Design Studies 工程技术-工程:制造
CiteScore
8.60
自引率
20.00%
发文量
41
审稿时长
40 days
期刊介绍: Design Studies is a leading international academic journal focused on developing understanding of design processes. It studies design activity across all domains of application, including engineering and product design, architectural and urban design, computer artefacts and systems design. It therefore provides an interdisciplinary forum for the analysis, development and discussion of fundamental aspects of design activity, from cognition and methodology to values and philosophy. Design Studies publishes work that is concerned with the process of designing, and is relevant to a broad audience of researchers, teachers and practitioners. We welcome original, scientific and scholarly research papers reporting studies concerned with the process of designing in all its many fields, or furthering the development and application of new knowledge relating to design process. Papers should be written to be intelligible and pertinent to a wide range of readership across different design domains. To be relevant for this journal, a paper has to offer something that gives new insight into or knowledge about the design process, or assists new development of the processes of designing.
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