{"title":"在音频增强现实环境中盲目渲染虚拟声源的端到端方法","authors":"Shivam Saini, Isaac Engel, Jürgen Peissig","doi":"10.1186/s13636-024-00338-6","DOIUrl":null,"url":null,"abstract":"Audio augmented reality (AAR), a prominent topic in the field of audio, requires understanding the listening environment of the user for rendering an authentic virtual auditory object. Reverberation time ( $$RT_{60}$$ ) is a predominant metric for the characterization of room acoustics and numerous approaches have been proposed to estimate it blindly from a reverberant speech signal. However, a single $$RT_{60}$$ value may not be sufficient to correctly describe and render the acoustics of a room. This contribution presents a method for the estimation of multiple room acoustic parameters required to render close-to-accurate room acoustics in an unknown environment. It is shown how these parameters can be estimated blindly using an audio transformer that can be deployed on a mobile device. Furthermore, the paper also discusses the use of the estimated room acoustic parameters to find a similar room from a dataset of real BRIRs that can be further used for rendering the virtual audio source. Additionally, a novel binaural room impulse response (BRIR) augmentation technique to overcome the limitation of inadequate data is proposed. Finally, the proposed method is validated perceptually by means of a listening test.","PeriodicalId":49202,"journal":{"name":"Eurasip Journal on Audio Speech and Music Processing","volume":"117 1","pages":""},"PeriodicalIF":1.7000,"publicationDate":"2024-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"An end-to-end approach for blindly rendering a virtual sound source in an audio augmented reality environment\",\"authors\":\"Shivam Saini, Isaac Engel, Jürgen Peissig\",\"doi\":\"10.1186/s13636-024-00338-6\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Audio augmented reality (AAR), a prominent topic in the field of audio, requires understanding the listening environment of the user for rendering an authentic virtual auditory object. Reverberation time ( $$RT_{60}$$ ) is a predominant metric for the characterization of room acoustics and numerous approaches have been proposed to estimate it blindly from a reverberant speech signal. However, a single $$RT_{60}$$ value may not be sufficient to correctly describe and render the acoustics of a room. This contribution presents a method for the estimation of multiple room acoustic parameters required to render close-to-accurate room acoustics in an unknown environment. It is shown how these parameters can be estimated blindly using an audio transformer that can be deployed on a mobile device. Furthermore, the paper also discusses the use of the estimated room acoustic parameters to find a similar room from a dataset of real BRIRs that can be further used for rendering the virtual audio source. Additionally, a novel binaural room impulse response (BRIR) augmentation technique to overcome the limitation of inadequate data is proposed. Finally, the proposed method is validated perceptually by means of a listening test.\",\"PeriodicalId\":49202,\"journal\":{\"name\":\"Eurasip Journal on Audio Speech and Music Processing\",\"volume\":\"117 1\",\"pages\":\"\"},\"PeriodicalIF\":1.7000,\"publicationDate\":\"2024-03-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Eurasip Journal on Audio Speech and Music Processing\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1186/s13636-024-00338-6\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"ACOUSTICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Eurasip Journal on Audio Speech and Music Processing","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1186/s13636-024-00338-6","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"ACOUSTICS","Score":null,"Total":0}
An end-to-end approach for blindly rendering a virtual sound source in an audio augmented reality environment
Audio augmented reality (AAR), a prominent topic in the field of audio, requires understanding the listening environment of the user for rendering an authentic virtual auditory object. Reverberation time ( $$RT_{60}$$ ) is a predominant metric for the characterization of room acoustics and numerous approaches have been proposed to estimate it blindly from a reverberant speech signal. However, a single $$RT_{60}$$ value may not be sufficient to correctly describe and render the acoustics of a room. This contribution presents a method for the estimation of multiple room acoustic parameters required to render close-to-accurate room acoustics in an unknown environment. It is shown how these parameters can be estimated blindly using an audio transformer that can be deployed on a mobile device. Furthermore, the paper also discusses the use of the estimated room acoustic parameters to find a similar room from a dataset of real BRIRs that can be further used for rendering the virtual audio source. Additionally, a novel binaural room impulse response (BRIR) augmentation technique to overcome the limitation of inadequate data is proposed. Finally, the proposed method is validated perceptually by means of a listening test.
期刊介绍:
The aim of “EURASIP Journal on Audio, Speech, and Music Processing” is to bring together researchers, scientists and engineers working on the theory and applications of the processing of various audio signals, with a specific focus on speech and music. EURASIP Journal on Audio, Speech, and Music Processing will be an interdisciplinary journal for the dissemination of all basic and applied aspects of speech communication and audio processes.