颠覆性产品创新:新定义和七个论点

Frank Koppenhagen, Christoph H. Wecht, Tobias Held
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引用次数: 0

摘要

颠覆性产品创新的重要性毋庸置疑。然而,学术界对什么是破坏性创新的理解却大相径庭。因此,本文首先根据产品创新的设计及其随后被竞争对手采用的情况,为颠覆性产品创新下了一个新定义。然后,本文介绍了一个正在进行的研究项目的成果,该项目采用定性案例研究的方法,分析了过去五十年中符合这一定义的产品创新。对这些产品创新的设计和开发过程都进行了详细研究。特别是分析了产品创新所采用的有效原则和结构、几何布局和操作理念,以及与以往产品的不同之处。此外,还研究了导致创新的社会和技术环境的变化,以及新的使能技术,特别是新材料和生产工艺的作用。通过分析发现的各案例的共同模式被归纳为七个论点,本文将对这些论点进行介绍,并以第一代 iPhone 为例对每个论点进行说明。这些论点反映了以下方面的核心研究成果:(1) "作为起点的关键可用性矛盾",(2) "以用户为中心",(3) "问题和解决方案空间的共同演变",(4) "产生认知引力的技术固定",(5) "通过新技术和互惠促进因素提供便利",(6) "更高程度的意识形态",(7) "将总体人-产品互动系统中的任务转移到产品上"。最后,提出了进一步研究的出发点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Disruptive Product Innovations: A New Definition and Seven Theses
The importance of disruptive product innovations is undisputed. However, the understanding of what constitutes a disruptive innovation varies widely in academic discourse. Therefore, this paper begins with a new definition of disruptive product innovation based on the design of the product innovation and its subsequent adoption by competitors. It then presents the results of an ongoing research project that uses a qualitative case study approach to analyze product innovations from the last fifty years that meet this definition. Both the design and the development process of these product innovations have been examined in detail. In particular, the effective principles and structures, geometric layouts and operating concepts used in the product innovations were analyzed, as were the differences to previous products. In addition, changes in the social and technological environment that led to the innovations were examined, as well as the role of new enabling technologies, in particular new materials and production processes. The common patterns across cases identified through the analysis were condensed into seven theses, which are presented in this article, each of them illustrated by using the example of the first iPhone. Said theses reflect the central research findings on (1) "Key usability contradictions as starting points", (2) "User-centeredness", (3) "Co-evolution of problem and solution space", (4) "Technical fixations that create cognitive gravitation", (5) "Facilitation through new technologies and reciprocal enablers", (6) "Higher degree of ideality" and (7) "Shifting tasks in the overarching human-product interaction system to the product". Finally, starting points for further research are formulated.
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