通过商业模式画布改善学生创业心态的移动增强现实技术

Maria Ulfah Catur Afriasih, Rina Watye, Rahmi Annissa, Dwi Mandasari
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引用次数: 0

摘要

现代人类生存的特点是信息、通信和技术的进步。在当前的数字时代,增强现实技术是一种可以用来鼓励学习的方法。本研究旨在确定应如何通过增强现实技术快速引入 "商业模式画布",以促进学生的创业思维。本研究采用的方法是文献调查法,特别强调增强现实技术在学习和文化保护中的应用。研究采用了探索性混合方法。研究人员使用定性方法调查数据,并使用定量技术分析数据,从而得出与增强现实技术的功效相关的测量结果。探索性方法被认为适用于发展新理论和检验现有理论。这种方法被称为系统文献综述(SLR)。系统文献综述过程包括问题提出、信息收集和分析、解释、整理和展示。利用搜索方法过程(SP)收集数据。根据学生的试验结果,移动增强现实技术明显提高了学生的学习效果,这与 Hsu、Wenting 和 Hughes 的研究结果一致。因此,移动增强现实技术有可能提高人们对创业教育的兴趣。移动增强现实技术有望提高学生对创业的关注度。关键词:移动增强现实、商业模式、创业
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mobile-augmented Reality for Improving Student Entrepreneurial Mindset By Business Model Canvas
Modern humans’ existence is characterized by advances in information, communication, and technology. In the current digital era, augmented reality is one method that can be utilized to encourage learning. This study aims to establish how quickly The Business Model Canvas should be introduced through augmented reality to promote an entrepreneurial mindset for student. The methodology used is a survey of the literature, with a particular emphasis on cellular AR for learning and its use in cultural preservation. The exploratory mixed method is used. Researchers investigated data using a qualitative approach and analyzed it using a quantitative technique to generate measurements linked to the efficacy of augmented reality. Exploratory use is thought to be appropriate for developing new theories as well as testing existing ones. The method is called a systematic literature review (SLR). The SLR process includes the processes of problem formulation, information collecting and analysis, interpretation, arranging, and presentation. Using the Search Method Process (SP), data was gathered. Based on the findings of student trials, it is evident that the mobile-augmented reality produced increases student learning outcomes, which is consistent with the findings of Hsu, Wenting, and Hughes’ research. Therefore, mobile-augmented reality has the potential to boost interest in entrepreneurship education. Mobile-augmented reality is expected to increase student attention in entrepreneurship. Keywords: mobile augmented reality, business model, entrepreneurial
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