将教学过程融入娱乐游戏技术平台,设计数字教育游戏

Le Huy Cuong, Nguyen Thi Huong Giang
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引用次数: 0

摘要

本研究介绍了一种将教育内容与娱乐游戏技术相结合的数字教育游戏(DEG)设计方法。目的是利用学习、情感和动机理论,创造引人入胜的学习体验。设计方法包括选择流行的娱乐游戏,并将教育目标融入其中,以增强学习效果和游戏性。根据基于游戏的学习方法,这一设计已被应用到软技能教学中。对这一应用进行了评估,以发现这一建议的有效性以及改进 "能量巴士之旅 "情景的方法。结果表明,这种方法提高了学生的参与度和学习效率。结论表明,虽然前景广阔,但仍需进一步优化,以完善教育内容和游戏乐趣之间的平衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Digital Educational Games by Integrating Teaching Process into the Technology Platform of Entertainment Games
This study presents a method for designing Digital Educational Games (DEGs) that integrates educational content with entertainment game technology. The purpose is to create engaging learning experiences by leveraging theories of learning, emotion, and motivation. Methodology includes selecting popular entertainment games and incorporating educational objectives to enhance both learning and gameplay. This design has been applied into teaching Soft Skills according to the game based learning approach. This application was evaluated to find the effectiveness of this proposal and the way to improve the scenario of the “The Energy Bus Journey”. Results indicate this approach increases student engagement and learning efficacy. The conclusion suggests that while promising, further optimization is needed to perfect the balance between educational content and gaming enjoyment.
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