混合现实应用中的动作捕捉:深度去噪方法

André Correia Gonçalves, Rui Jesus, Pedro Jorge
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引用次数: 0

摘要

动作捕捉是视频游戏开发和电影制作中的一项基本技术,可根据演员的动作制作虚拟角色的动画,从而在短时间内制作出更逼真的动画。获取演员动作的方法之一是通过光学传感器捕捉玩家与虚拟世界交互的动作。然而,在运动过程中,人体的某些部位可能会被其他部位遮挡,而且传感器捕捉困难可能会产生噪音,从而降低用户体验。本作品提出了一种解决方案,通过使用卡内基梅隆大学(CMU)图形实验室提供的预处理姿势数据集训练的深度神经网络(DNN),纠正来自微软 Kinect 传感器或类似设备的运动捕捉误差。根据深度神经网络返回的一组姿势,实施了一个时间过滤器来平滑运动。该系统使用 Python 和 TensorFlow 应用程序编程接口(API)实现,支持机器学习技术和 Unity 游戏引擎,以便对获得的骨骼进行可视化和交互。我们使用平均绝对误差(MAE)指标对结果进行了评估,其中包括可用的基本事实,以及 12 位参与者通过问卷对 Kinect 数据的反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Motion Capture in Mixed-Reality Applications: A Deep Denoising Approach
Motion capture is a fundamental technique in the development of video games and in film production to animate a virtual character based on the movements of an actor, creating more realistic animations in a short amount of time. One of the ways to obtain this movement from an actor is to capture the motion of the player through an optical sensor to interact with the virtual world. However, during movement some parts of the human body can be occluded by others and there can be noise caused by difficulties in sensor capture, reducing the user experience. This work presents a solution to correct the motion capture errors from the Microsoft Kinect sensor or similar through a deep neural network (DNN) trained with a pre-processed dataset of poses offered by Carnegie Mellon University (CMU) Graphics Lab. A temporal filter is implemented to smooth the movement, given by a set of poses returned by the deep neural network. This system is implemented in Python with the TensorFlow application programming interface (API), which supports the machine learning techniques and the Unity game engine to visualize and interact with the obtained skeletons. The results are evaluated using the mean absolute error (MAE) metric where ground truth is available and with the feedback of 12 participants through a questionnaire for the Kinect data.
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