精神鸦片与精神鸦片战争:20 世纪 90 年代中国街机游戏和游戏机文化史

IF 1.5 3区 文学 Q2 COMMUNICATION
Nansong Zhou
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引用次数: 0

摘要

20 世纪 90 年代,在中国,街机和游戏机被称为 "精神鸦片"。为什么电子游戏被称为精神毒品,特别是鸦片,而不是其他类型的毒品?主流媒体是如何逐渐将电子游戏描绘成精神鸦片的?精神鸦片 "一词蕴含着深刻的历史和政治内涵,被媒体巧妙地用来贬低电子游戏,在民众中造成不良印象。这项学术研究深入探讨了这一时期街机和游戏机的文化历史。本文运用历史和文化的方法,细致地追溯了 "精神鸦片 "这一隐喻在 20 世纪 90 年代的起源和演变,仔细研究了电子游戏被贴上这一贬义标签的过程。此外,本文还阐释了 "精神鸦片战争",即一系列由政府主导的针对街机和游戏机的运动,包括调查、打击街机厅,以及令人联想起毛泽东时代的动员。这项研究填补了中国游戏史学的一个重要空白,从而丰富了对该地区游戏产业的研究,并有助于更广泛地了解全球游戏产业的格局。本文还展示了像中国这样的后社会主义国家是如何应对电子游戏的涌入所带来的挑战及其可感知的政治威胁的,并对后社会主义背景下的国家-媒体动态和文化政策提供了细致入微的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Spiritual opium and the spiritual opium war: a cultural history of arcade games and console games in 1990s China
In the 1990s, in China, arcade and console games were called “spiritual opium.” Why were video games labeled spiritual drugs, specifically opium, as opposed to other types of drugs? How did the mainstream media gradually depict video games as spiritual opium? The term “spiritual opium” carries profound historical and political connotations and is skillfully employed by media entities to disparage video games, fostering adverse perceptions among the populace. This scholarly inquiry delves into the cultural history of arcade and console games during this era. Historical and cultural methods were used to meticulously trace the genesis and evolution of the “spiritual opium” metaphor in the 1990s, scrutinizing the process through which video games were ensnared by this pejorative label. In addition, the paper also elucidates the “spiritual opium war,” a series of government-led campaigns against arcade and console games, including investigations, crackdowns on arcades, and reminiscent of Mao-era mobilizations. By doing so, this research fills a critical gap in the historiography of Chinese gaming, thereby enriching studies of the regional game industry and contributing to a broader understanding of the global gaming landscape. This article also shows how postsocialist states such as China navigate the challenges posed by the influx of video games and their perceived political threats and provides a nuanced understanding of state–media dynamics and cultural policy in postsocialist contexts.
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来源期刊
CiteScore
7.10
自引率
4.20%
发文量
66
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