Nick Ballou, C. Sewall, Jack Ratcliffe, D. Zendle, L. Tokarchuk, Sebastian Deterding
{"title":"登记报告的补充材料有证据表明,客观跟踪 3 个月的电子游戏时间与幸福感之间没有关系。","authors":"Nick Ballou, C. Sewall, Jack Ratcliffe, D. Zendle, L. Tokarchuk, Sebastian Deterding","doi":"10.1037/tmb0000124.supp","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":74913,"journal":{"name":"Technology, mind, and behavior","volume":"56 13","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Supplemental Material for Registered report evidence suggests no relationship between objectively tracked video game playtime and well-being over 3 months.\",\"authors\":\"Nick Ballou, C. Sewall, Jack Ratcliffe, D. Zendle, L. Tokarchuk, Sebastian Deterding\",\"doi\":\"10.1037/tmb0000124.supp\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\",\"PeriodicalId\":74913,\"journal\":{\"name\":\"Technology, mind, and behavior\",\"volume\":\"56 13\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-03-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Technology, mind, and behavior\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1037/tmb0000124.supp\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Technology, mind, and behavior","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1037/tmb0000124.supp","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Supplemental Material for Registered report evidence suggests no relationship between objectively tracked video game playtime and well-being over 3 months.