{"title":"大学生对智力游戏的态度 阿尔达汉大学样本","authors":"Fırat Yardımcıel","doi":"10.29000/rumelide.1455627","DOIUrl":null,"url":null,"abstract":"It is thought that the attitudes of students studying at universities towards intelligence games will contribute to digitalization and innovation processes. The aim of the current research is to examine the attitudes of university students towards intelligence games in terms of some variables. The descriptive survey model, which is a quantitative research method, was used in the research. The study group of the research consists of students from the Child Development Program, Medical Documentation and Secretarial Department, Hair Care and Beauty Services Program, Elderly Care Program, Medical Laboratory Techniques Program and Medical Imaging Techniques Program at Ardahan University. ‘Attitude Scale Towards Intelligence Games’ was used as a data collection tool in the research. Data were analyzed with the SPSS 21.0 package program. Based on the results of the 'test of normality' conducted in the data analysis, it was determined that university students showed a normal distribution in the context of age, gender, department and department-based class variables in which their attitudes towards intelligence games were examined; however, they did not show a normal distribution in the context of class and previous education variables for intelligence games. According to the data obtained from the research findings, female students have higher attitudes towards intelligence games at a level that will make a significant difference compared to male students.","PeriodicalId":496790,"journal":{"name":"RumeliDE Dil ve Edebiyat Araştırmaları Dergisi","volume":"26 3","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Attitudes of University Students Towards Intelligence Games Ardahan University Sample\",\"authors\":\"Fırat Yardımcıel\",\"doi\":\"10.29000/rumelide.1455627\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"It is thought that the attitudes of students studying at universities towards intelligence games will contribute to digitalization and innovation processes. The aim of the current research is to examine the attitudes of university students towards intelligence games in terms of some variables. The descriptive survey model, which is a quantitative research method, was used in the research. The study group of the research consists of students from the Child Development Program, Medical Documentation and Secretarial Department, Hair Care and Beauty Services Program, Elderly Care Program, Medical Laboratory Techniques Program and Medical Imaging Techniques Program at Ardahan University. ‘Attitude Scale Towards Intelligence Games’ was used as a data collection tool in the research. Data were analyzed with the SPSS 21.0 package program. Based on the results of the 'test of normality' conducted in the data analysis, it was determined that university students showed a normal distribution in the context of age, gender, department and department-based class variables in which their attitudes towards intelligence games were examined; however, they did not show a normal distribution in the context of class and previous education variables for intelligence games. According to the data obtained from the research findings, female students have higher attitudes towards intelligence games at a level that will make a significant difference compared to male students.\",\"PeriodicalId\":496790,\"journal\":{\"name\":\"RumeliDE Dil ve Edebiyat Araştırmaları Dergisi\",\"volume\":\"26 3\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-03-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"RumeliDE Dil ve Edebiyat Araştırmaları Dergisi\",\"FirstCategoryId\":\"0\",\"ListUrlMain\":\"https://doi.org/10.29000/rumelide.1455627\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"RumeliDE Dil ve Edebiyat Araştırmaları Dergisi","FirstCategoryId":"0","ListUrlMain":"https://doi.org/10.29000/rumelide.1455627","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Attitudes of University Students Towards Intelligence Games Ardahan University Sample
It is thought that the attitudes of students studying at universities towards intelligence games will contribute to digitalization and innovation processes. The aim of the current research is to examine the attitudes of university students towards intelligence games in terms of some variables. The descriptive survey model, which is a quantitative research method, was used in the research. The study group of the research consists of students from the Child Development Program, Medical Documentation and Secretarial Department, Hair Care and Beauty Services Program, Elderly Care Program, Medical Laboratory Techniques Program and Medical Imaging Techniques Program at Ardahan University. ‘Attitude Scale Towards Intelligence Games’ was used as a data collection tool in the research. Data were analyzed with the SPSS 21.0 package program. Based on the results of the 'test of normality' conducted in the data analysis, it was determined that university students showed a normal distribution in the context of age, gender, department and department-based class variables in which their attitudes towards intelligence games were examined; however, they did not show a normal distribution in the context of class and previous education variables for intelligence games. According to the data obtained from the research findings, female students have higher attitudes towards intelligence games at a level that will make a significant difference compared to male students.