大学生对智力游戏的态度 阿尔达汉大学样本

Fırat Yardımcıel
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引用次数: 0

摘要

人们认为,大学生对智力游戏的态度将有助于数字化和创新进程。本研究旨在从一些变量方面考察大学生对智力游戏的态度。研究采用了描述性调查模式,这是一种定量研究方法。研究对象包括来自阿尔达汉大学儿童发展专业、医学文件与秘书系、美发与美容服务专业、老年护理专业、医学实验室技术专业和医学影像技术专业的学生。研究使用 "智力游戏态度量表 "作为数据收集工具。数据使用 SPSS 21.0 软件包进行分析。根据数据分析中进行的 "正态性检验 "结果,可以确定大学生在年龄、性别、院系和院系班级等变量方面呈现正态分布,其中对智力游戏的态度进行了检验;但是,在智力游戏的班级和先前教育变量方面,他们没有呈现正态分布。根据研究结果获得的数据,与男生相比,女生对智力游戏的态度在一定程度上有较高的差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Attitudes of University Students Towards Intelligence Games Ardahan University Sample
It is thought that the attitudes of students studying at universities towards intelligence games will contribute to digitalization and innovation processes. The aim of the current research is to examine the attitudes of university students towards intelligence games in terms of some variables. The descriptive survey model, which is a quantitative research method, was used in the research. The study group of the research consists of students from the Child Development Program, Medical Documentation and Secretarial Department, Hair Care and Beauty Services Program, Elderly Care Program, Medical Laboratory Techniques Program and Medical Imaging Techniques Program at Ardahan University. ‘Attitude Scale Towards Intelligence Games’ was used as a data collection tool in the research. Data were analyzed with the SPSS 21.0 package program. Based on the results of the 'test of normality' conducted in the data analysis, it was determined that university students showed a normal distribution in the context of age, gender, department and department-based class variables in which their attitudes towards intelligence games were examined; however, they did not show a normal distribution in the context of class and previous education variables for intelligence games. According to the data obtained from the research findings, female students have higher attitudes towards intelligence games at a level that will make a significant difference compared to male students.
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