分析媒体对军事决策的影响

Bonnie Rushing
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引用次数: 0

摘要

随着互联网对现代生活的渗透,包括 "CNN 效应 "在内的信息战挑战在数量和复杂性上都在不断增加。媒体传播,无论可靠与否,不断注入美国人的生活,影响着人们的观点、决策和行动--当媒体影响军人和政府领导人时,可能会造成可怕的永久性后果。 这项研究的重点是沉浸式学习环境--一种引人入胜的模拟教育体验,它具有逼真的冲突场景,学生可以通过实践活动应用课程目标。教员在美国空军学院(USAFA)的多领域实验室开展沉浸式学习。传统的军事战略教学是在教室里进行的,学生通过使用棋盘游戏掷骰子进行战争游戏。现在,军事与战略研究(MSS)系利用独特的硬件和软件,采用动手操作的实时战争游戏,向未来的领导者传授如何通过体验式学习应用课堂概念。战争游戏对于满足参谋长联席会议的优先事项至关重要,具体来说,就是通过整合体验式学习,培养领导者在所有领域开展联合行动的能力。指南解释说,"课程应利用现场、虚拟、建设性和游戏方法与战争游戏......培养更深刻的洞察力和独创性"。媒体战争游戏提供了各种来源的新闻和信息等外部影响,可能会影响学生的决策过程,从而产生 "CNN 效应"。 "CNN效应 "是解释新闻报道如何推动政府领导人做出反应(包括军事决策)的一种简称。本项目在现有研究的基础上进行了独特的研究,因为本研究根据美国空军学院沉浸式学习环境中的相同模拟媒体,对多位领导人的决策进行了考察。本研究采用混合方法分析,探讨学生如何根据战争游戏媒体输入采取行动,并比较接受强化信息作战教育或接触不同数量广播后的课程结果差异。信息战(新闻素养)模块加强了关于媒体对学生决策和信任的影响的教育。学生们学会了识别和研究信息来源,分析偏见、观点与基于事实的报道,以及比较来自不同渠道的新闻报道。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analysis of Media Influence on Military Decision-Making
Information warfare challenges, including the "CNN Effect," are increasing in quantity and complexity as the internet saturates modern life. Media communications, reliable or not, are constantly injected into American life, affecting opinions, decision-making, and actions—which may result in terrifying and permanent consequences when the media influences military members and government leaders.  This research focuses on the immersive learning environment—an engaging, simulation-based educational experience with realistic conflict scenarios where students apply lesson objectives through hands-on activities. Instructors conduct immersive learning in the US Air Force Academy's (USAFA) Multi-Domain Laboratory. Traditionally, students were taught military strategy in a classroom where they engaged in wargaming by rolling dice using a board game. Now, the Military & Strategic Studies (MSS) Department uses hands-on, real-time wargaming with unique hardware and software to teach future leaders how to apply classroom concepts using experiential learning. Wargames are critical for meeting the priorities of the Joint Chiefs of Staff—specifically, preparing leaders to conduct joint operations in all domains by integrating experiential learning. The guidance explains that "curricula should leverage live, virtual, constructive, and gaming methodologies with wargames… to develop deeper insight and ingenuity." The wargame with media provides external influences like news and information from various sources, which may influence students' decision-making process, resulting in "The CNN Effect."  "The CNN Effect" is a short-hand way to explain how news reports drive government leaders' responses, including military decision-making. This project builds upon existing research uniquely because this study examines decision-making from multiple leaders based on the same simulated media in USAFA's immersive learning environment. This research uses mixed methods analysis to explore how students act based on the wargame media inputs and compare course outcome differences after receiving enhanced Information Operations education or when exposed to different quantities of broadcasts. The Information Warfare (news literacy) module enhances education on the media's influence on decision-making and trust for students. Students learned to identify and research information sources, analyze biases, opinion versus fact-based reporting, and compare news reports from various outlets. 
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