{"title":"元心影响玩家的社交机会和数字化交流","authors":"Crisdeniele H Clemente, Bryan R Realgo","doi":"10.55544/ijrah.4.2.7","DOIUrl":null,"url":null,"abstract":"Genshin Impact (GI) became a global trend for online gaming culture in 2020. Many players greatly value it because of what it offers to their community. This study was conducted to understand the social interactions and communicative practices of Ilokano players of Genshin Impact. Guided by the concepts of the ethnomethodology tradition of qualitative communication research, 6 GI players participated in in-depth interviews and virtual immersion to document their narratives and practices on their social interactions and communicative practices. The theorizing evinced that social opportunities are the achievement in playing GI that is comprised of six sub-themes, which include: (1) Virtual Amity; (2) Virtual Emotional Sharing; (3) Introvert Friendly; (4) Cross-Cultural Virtual Encounters; (5) Otaku Community; and (6) Third-place. Meanwhile, digitalized communication emerged as the core category describing the communicative practices of GI players that consists of four sub-themes which include: (1) Discord (Extension of CMC); (2) Meta (Extension of CMC); (3) Genshin Impact Emojis; and (4) Face-to-Face. Hence, this theorizing revealed that playing Genshin Impact provides social opportunities and digitalized communication, improving GI players' social lives.","PeriodicalId":338928,"journal":{"name":"Integrated Journal for Research in Arts and Humanities","volume":" 18","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Social Opportunities and Digitalized Communication of Genshin Impact Players\",\"authors\":\"Crisdeniele H Clemente, Bryan R Realgo\",\"doi\":\"10.55544/ijrah.4.2.7\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Genshin Impact (GI) became a global trend for online gaming culture in 2020. Many players greatly value it because of what it offers to their community. This study was conducted to understand the social interactions and communicative practices of Ilokano players of Genshin Impact. Guided by the concepts of the ethnomethodology tradition of qualitative communication research, 6 GI players participated in in-depth interviews and virtual immersion to document their narratives and practices on their social interactions and communicative practices. The theorizing evinced that social opportunities are the achievement in playing GI that is comprised of six sub-themes, which include: (1) Virtual Amity; (2) Virtual Emotional Sharing; (3) Introvert Friendly; (4) Cross-Cultural Virtual Encounters; (5) Otaku Community; and (6) Third-place. Meanwhile, digitalized communication emerged as the core category describing the communicative practices of GI players that consists of four sub-themes which include: (1) Discord (Extension of CMC); (2) Meta (Extension of CMC); (3) Genshin Impact Emojis; and (4) Face-to-Face. Hence, this theorizing revealed that playing Genshin Impact provides social opportunities and digitalized communication, improving GI players' social lives.\",\"PeriodicalId\":338928,\"journal\":{\"name\":\"Integrated Journal for Research in Arts and Humanities\",\"volume\":\" 18\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-03-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Integrated Journal for Research in Arts and Humanities\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.55544/ijrah.4.2.7\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Integrated Journal for Research in Arts and Humanities","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.55544/ijrah.4.2.7","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
2020 年,"元心影响"(GI)成为全球在线游戏文化的一种趋势。许多玩家非常重视它,因为它能为他们的社区带来什么。本研究旨在了解 "元心冲击 "伊洛卡诺玩家的社会互动和交流实践。在定性交流研究的民族方法论传统概念的指导下,6 名 GI 玩家参与了深入访谈和虚拟沉浸,以记录他们关于社会互动和交流实践的叙述和实践。理论分析表明,社交机会是玩 GI 的成就,它由六个子主题组成,包括(1) 虚拟友好;(2) 虚拟情感分享;(3) 内向友好;(4) 跨文化虚拟邂逅;(5) 御宅族社区;(6) 第三名。与此同时,数字化交流成为描述 GI 玩家交流实践的核心类别,由四个子主题组成,包括(1) Discord(CMC 的扩展);(2) Meta(CMC 的扩展);(3) 元心影响表情符号;(4) 面对面。因此,这一理论揭示了《元心冲击》游戏提供了社交机会和数字化交流,改善了 GI 玩家的社交生活。
Social Opportunities and Digitalized Communication of Genshin Impact Players
Genshin Impact (GI) became a global trend for online gaming culture in 2020. Many players greatly value it because of what it offers to their community. This study was conducted to understand the social interactions and communicative practices of Ilokano players of Genshin Impact. Guided by the concepts of the ethnomethodology tradition of qualitative communication research, 6 GI players participated in in-depth interviews and virtual immersion to document their narratives and practices on their social interactions and communicative practices. The theorizing evinced that social opportunities are the achievement in playing GI that is comprised of six sub-themes, which include: (1) Virtual Amity; (2) Virtual Emotional Sharing; (3) Introvert Friendly; (4) Cross-Cultural Virtual Encounters; (5) Otaku Community; and (6) Third-place. Meanwhile, digitalized communication emerged as the core category describing the communicative practices of GI players that consists of four sub-themes which include: (1) Discord (Extension of CMC); (2) Meta (Extension of CMC); (3) Genshin Impact Emojis; and (4) Face-to-Face. Hence, this theorizing revealed that playing Genshin Impact provides social opportunities and digitalized communication, improving GI players' social lives.