{"title":"医疗保健教育中使用的虚拟现实技术对 \"网络晕眩 \"和 \"临场感 \"的影响:系统回顾","authors":"Atiye Erbaş;Elif Akyüz;Şule Ergöl","doi":"10.1162/pres_a_00414","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":101038,"journal":{"name":"Presence","volume":"33 ","pages":"161-178"},"PeriodicalIF":0.0000,"publicationDate":"2024-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Effects of Virtual Reality Used in Healthcare Education on Cybersickness and Sense of Presence: A Systematic Review\",\"authors\":\"Atiye Erbaş;Elif Akyüz;Şule Ergöl\",\"doi\":\"10.1162/pres_a_00414\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\",\"PeriodicalId\":101038,\"journal\":{\"name\":\"Presence\",\"volume\":\"33 \",\"pages\":\"161-178\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-07-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Presence\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10824744/\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Presence","FirstCategoryId":"1085","ListUrlMain":"https://ieeexplore.ieee.org/document/10824744/","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本系统性综述的目的是介绍与医学生在虚拟现实对晕机和临场感的影响相关的科学现状。通过对 MEDLINE/PubMed、Scopus、ISI Web of Science、CINAHL 和 Cochrane 等数据库的检索,共发现 101 篇文章。其中七篇文章被单独纳入本综述。主要检索词为 "医学生"、"虚拟现实"、"网络病 "和 "存在感"。本综述已在系统性综述国际前瞻性注册中心注册(PROSPERO CRD42021223947)。这些研究发表于 2016 年至 2020 年,分别在以色列、美国、英国、新加坡、比利时和巴西进行。六项研究采用准实验设计,一项研究采用实验设计。干预措施主要针对护理、医学和牙科专业的学生。三项研究使用了头戴式显示器的沉浸式虚拟现实模拟,其他研究则使用了非沉浸式三维视觉效果。根据证据结果,学生在虚拟现实模拟中的临场感较高,晕机程度较低。关于医学生在虚拟现实中的晕机和临场感的相关结果,目前只有有限的可靠研究。