MEC 和 RIS 辅助无线 VR 网络的在线延迟优化

IF 2.1 4区 计算机科学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS
Jie Jia, Leyou Yang, Jian Chen, Lidao Ma, Xingwei Wang
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引用次数: 0

摘要

随着无线网络的不断发展,通过无线连接进行虚拟现实(VR)传输正逐步从概念过渡到实际应用。虽然这项技术能大大提升虚拟现实的用户体验,但其发展瓶颈在于设备的计算能力和传输延迟。考虑到 VR 设备用于渲染任务的计算资源有限,因此引入了多访问边缘计算(MEC)服务器,以提供强大的计算能力。为了应对传输延迟,可重构智能表面(RIS)增强了基站(BS)与用户之间的链接。基于这两项技术,我们提出了一种 RIS 辅助 VR 流模型,其中基站配备了 MEC 服务器来辅助数据渲染。首先,对 VR 传输系统中的用户关联、功率控制和 RIS 相移优化问题进行了联合建模和分析,建立了交互延迟长期最小化模型。其次,通过将优化问题建模为马尔可夫决策过程(MDP),提出了基于多代理深度强化学习(MADRL)的联合优化框架。在这个框架中,我们分别为离散变量和连续变量设计了两种专用算法。此外,多个代理可以根据用户体验提供反馈,并相互合作改进联合策略。最后,我们在不同的应用场景中通过模拟实验验证了所提出的解决方案和算法的性能和优越性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Online delay optimization for MEC and RIS-assisted wireless VR networks

Online delay optimization for MEC and RIS-assisted wireless VR networks

As wireless networks continue to advance, virtual reality (VR) transmission over wireless connections is progressively transitioning from concept to practical application. Although this technology can significantly enhance the VR user experience, its development bottleneck lies in the computing capacity of devices and transmission latency. Considering the limited computational resources of VR devices for rendering tasks, multi-access edge computing (MEC) servers are introduced to provide powerful computing capabilities. To cope with transmission latency, reconfigurable intelligent surface (RIS) enhances links between base stations (BSs) and users. Based on these two technologies, we propose a RIS-assisted VR streaming model, where BSs are equipped with MEC servers to assist data rendering. Firstly, the user association, power control, and RIS phase shift optimization problems in the VR transmission system are jointly modeled and analyzed, establishing a long-term minimization of the interaction delay model. Secondly, by modeling the optimization problem as a Markov decision process (MDP), a joint optimization framework based on multi-agent deep reinforcement learning (MADRL) is proposed. In this framework, we have separately designed two dedicated algorithms for discrete and continuous variables. Furthermore, multiple agents can provide feedback based on user experience and cooperate with each other to improve the joint strategy. Finally, the performance and superiority of the proposed solution and algorithm are validated through simulation experiments in different application scenarios.

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来源期刊
Wireless Networks
Wireless Networks 工程技术-电信学
CiteScore
7.70
自引率
3.30%
发文量
314
审稿时长
5.5 months
期刊介绍: The wireless communication revolution is bringing fundamental changes to data networking, telecommunication, and is making integrated networks a reality. By freeing the user from the cord, personal communications networks, wireless LAN''s, mobile radio networks and cellular systems, harbor the promise of fully distributed mobile computing and communications, any time, anywhere. Focusing on the networking and user aspects of the field, Wireless Networks provides a global forum for archival value contributions documenting these fast growing areas of interest. The journal publishes refereed articles dealing with research, experience and management issues of wireless networks. Its aim is to allow the reader to benefit from experience, problems and solutions described.
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