{"title":"虚拟现实作为一种工具,可提高遗产/考古遗址虚拟重建过程的效率和可靠性:约旦 Umm Al-Jimal 案例","authors":"Rami Al shawabkeh, Mai Arar","doi":"10.1016/j.daach.2024.e00325","DOIUrl":null,"url":null,"abstract":"<div><p>The growing attention towards reconstruction, driven by its potential to promote sustainable heritage preservation, is impacted by a shortage of the data, sources, and interpretive methods employed in virtual reconstruction. Consequently, the public (individuals and reviewers/Professionals) faces challenges in determining between the original elements and the added elements, in addition to identifying the origin of the new elements. Despite researchers' efforts to implement virtual reality as a solution, its effectiveness is constrained to the end outcome due to the lack of integration of reconstruction information. A set of factors contribute to the challenge of incorporating interactive information into virtual reality, including the researcher's expertise in virtual reality software and the deterministic nature of the C programming language. This necessitates the development of more user-friendly methods to support researchers in reducing the shortage and limitations. As a result, the study aims to develop a method for simplifying the process of transferring virtual reconstruction operations to virtual reality and test its efficiency through interviews with individuals and reviewers/Professionals. This is accomplished through the integration of virtual reconstruction steps with the Unreal Engine program, which serves as a virtual reality platform and is easier to program than Unity which is more prevalent in heritage research. The findings delivered a more efficient approach to collecting diverse sources and integrating them into one platform simply. This approach also facilitates direct communication between reviewers/Professionals and researchers, thereby enhancing the efficiency of the reconstruction peer review process. Furthermore, the utilization of virtual reality has played an important role in enhancing comprehension between what is the origin and added, as well as facilitating the validation of the rebuilding procedure among individuals and reviewers/Professionals.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"33 ","pages":"Article e00325"},"PeriodicalIF":0.0000,"publicationDate":"2024-03-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Virtual reality as a tool to enhance the efficiency and reliability of the virtual reconstruction process for heritage/archaeological sites: The case of umm Al-Jimal in Jordan\",\"authors\":\"Rami Al shawabkeh, Mai Arar\",\"doi\":\"10.1016/j.daach.2024.e00325\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>The growing attention towards reconstruction, driven by its potential to promote sustainable heritage preservation, is impacted by a shortage of the data, sources, and interpretive methods employed in virtual reconstruction. Consequently, the public (individuals and reviewers/Professionals) faces challenges in determining between the original elements and the added elements, in addition to identifying the origin of the new elements. Despite researchers' efforts to implement virtual reality as a solution, its effectiveness is constrained to the end outcome due to the lack of integration of reconstruction information. A set of factors contribute to the challenge of incorporating interactive information into virtual reality, including the researcher's expertise in virtual reality software and the deterministic nature of the C programming language. This necessitates the development of more user-friendly methods to support researchers in reducing the shortage and limitations. As a result, the study aims to develop a method for simplifying the process of transferring virtual reconstruction operations to virtual reality and test its efficiency through interviews with individuals and reviewers/Professionals. This is accomplished through the integration of virtual reconstruction steps with the Unreal Engine program, which serves as a virtual reality platform and is easier to program than Unity which is more prevalent in heritage research. The findings delivered a more efficient approach to collecting diverse sources and integrating them into one platform simply. This approach also facilitates direct communication between reviewers/Professionals and researchers, thereby enhancing the efficiency of the reconstruction peer review process. Furthermore, the utilization of virtual reality has played an important role in enhancing comprehension between what is the origin and added, as well as facilitating the validation of the rebuilding procedure among individuals and reviewers/Professionals.</p></div>\",\"PeriodicalId\":38225,\"journal\":{\"name\":\"Digital Applications in Archaeology and Cultural Heritage\",\"volume\":\"33 \",\"pages\":\"Article e00325\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-03-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Digital Applications in Archaeology and Cultural Heritage\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2212054824000109\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Digital Applications in Archaeology and Cultural Heritage","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2212054824000109","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0
摘要
由于重建具有促进可持续遗产保护的潜力,人们对重建的关注与日俱增,但虚拟重建中 使用的数据、资料来源和解释方法的短缺却对重建产生了影响。因此,公众(个人和评审者/专业人士)在确定原始元素和新增元素之间的区别,以及识别新元素的来源方面面临挑战。尽管研究人员努力将虚拟现实技术作为一种解决方案,但由于缺乏重建信息的整合,其有效性受到最终结果的限制。将交互式信息融入虚拟现实所面临的挑战是由一系列因素造成的,其中包括研究人员在虚拟现实软件方面的专业知识以及 C 编程语言的确定性。这就需要开发更加方便用户的方法,以支持研究人员减少不足和限制。因此,本研究旨在开发一种方法,以简化将虚拟重建操作转移到虚拟现实的过程,并通过与个人和审查员/专业人员的访谈测试其效率。这是通过将虚拟重建步骤与虚幻引擎程序整合来实现的,虚幻引擎程序可作为虚拟现实平台,比在遗产研究中更为普遍的 Unity 更易于编程。研究结果提供了一种更有效的方法来收集不同的资料来源,并将它们简单地整合到一个平台上。这种方法还促进了审稿人/专业人士与研究人员之间的直接交流,从而提高了重建同行评审过程的效率。此外,虚拟现实技术的利用在加强对原作和新增内容的理解方面发挥了重要作用,同时也促进了个人和审稿人/专业人员对重建程序的验证。
Virtual reality as a tool to enhance the efficiency and reliability of the virtual reconstruction process for heritage/archaeological sites: The case of umm Al-Jimal in Jordan
The growing attention towards reconstruction, driven by its potential to promote sustainable heritage preservation, is impacted by a shortage of the data, sources, and interpretive methods employed in virtual reconstruction. Consequently, the public (individuals and reviewers/Professionals) faces challenges in determining between the original elements and the added elements, in addition to identifying the origin of the new elements. Despite researchers' efforts to implement virtual reality as a solution, its effectiveness is constrained to the end outcome due to the lack of integration of reconstruction information. A set of factors contribute to the challenge of incorporating interactive information into virtual reality, including the researcher's expertise in virtual reality software and the deterministic nature of the C programming language. This necessitates the development of more user-friendly methods to support researchers in reducing the shortage and limitations. As a result, the study aims to develop a method for simplifying the process of transferring virtual reconstruction operations to virtual reality and test its efficiency through interviews with individuals and reviewers/Professionals. This is accomplished through the integration of virtual reconstruction steps with the Unreal Engine program, which serves as a virtual reality platform and is easier to program than Unity which is more prevalent in heritage research. The findings delivered a more efficient approach to collecting diverse sources and integrating them into one platform simply. This approach also facilitates direct communication between reviewers/Professionals and researchers, thereby enhancing the efficiency of the reconstruction peer review process. Furthermore, the utilization of virtual reality has played an important role in enhancing comprehension between what is the origin and added, as well as facilitating the validation of the rebuilding procedure among individuals and reviewers/Professionals.